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What Level was your 1st Character Death in 5e?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7909132" data-attributes="member: 30438"><p>I've got mixed feelings on this. Maybe they were having a bad day, or had other stuff going on in their life that intensified their emotional bleed. But also, if an adult player isn't able to handle their character dying or other bad stuff happening to them, maybe this sort of RPG isn't for them.</p><p></p><p>We've come a long way since the days of adversarial DMing, and I don't think a DM should be gunning to kill characters. I will give PCs every chance to save themselves, but sometimes things happen. At the end of the day, there are courses of action that may lead to death. If D&D is nothing but a gratification lever, I feel like the game loses some of its savor. Yes, play the game to be awesome and have awesome moments, but also embrace that there's risk amidst the reward! </p><p></p><p>Heck, sometimes it's not even about deadliness, but the illusion thereof. I could create a trap that's a Green Devil Face. When the PC reaches into it, I can have it written that if you fail the save, you withdraw an ice cream cone from it, but when I tell them "make a con save," they just know that something terrible is possible, that maybe their character is on the line for those brief seconds.</p><p></p><p>Anyway, I'm starting to ramble here...</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7909132, member: 30438"] I've got mixed feelings on this. Maybe they were having a bad day, or had other stuff going on in their life that intensified their emotional bleed. But also, if an adult player isn't able to handle their character dying or other bad stuff happening to them, maybe this sort of RPG isn't for them. We've come a long way since the days of adversarial DMing, and I don't think a DM should be gunning to kill characters. I will give PCs every chance to save themselves, but sometimes things happen. At the end of the day, there are courses of action that may lead to death. If D&D is nothing but a gratification lever, I feel like the game loses some of its savor. Yes, play the game to be awesome and have awesome moments, but also embrace that there's risk amidst the reward! Heck, sometimes it's not even about deadliness, but the illusion thereof. I could create a trap that's a Green Devil Face. When the PC reaches into it, I can have it written that if you fail the save, you withdraw an ice cream cone from it, but when I tell them "make a con save," they just know that something terrible is possible, that maybe their character is on the line for those brief seconds. Anyway, I'm starting to ramble here... [/QUOTE]
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What Level was your 1st Character Death in 5e?
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