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General Tabletop Discussion
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What lore from previous editions do you wish stayed?
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<blockquote data-quote="Monayuris" data-source="post: 7618760" data-attributes="member: 6859536"><p>I like the lore of druids where there are a limited number of high level druids. In order to advance in a certain high level, you had to find and defeat one of that level and take his/her place in the hierarchy.</p><p></p><p>Kobolds are dog-faced. </p><p></p><p>I liked the assumption that the end game involved your character establishing some kind of stronghold or domain. It provides a way for your character to add its own legacy to the setting. Back when I was playing AD&D, I felt it was a real accomplishment when my ranger had the means to establish his own lodge and when he gained band of rangers to aid in protecting the nearby settlement.</p><p></p><p></p><p></p><p>Yes I agree. I wish Wizards would take a different approach to game. I know it'll never happen as they want to cash in on their marketing platform. I just would like to see Wizards engendering more of a DIY approach to the game instead of commoditising it.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7618760, member: 6859536"] I like the lore of druids where there are a limited number of high level druids. In order to advance in a certain high level, you had to find and defeat one of that level and take his/her place in the hierarchy. Kobolds are dog-faced. I liked the assumption that the end game involved your character establishing some kind of stronghold or domain. It provides a way for your character to add its own legacy to the setting. Back when I was playing AD&D, I felt it was a real accomplishment when my ranger had the means to establish his own lodge and when he gained band of rangers to aid in protecting the nearby settlement. Yes I agree. I wish Wizards would take a different approach to game. I know it'll never happen as they want to cash in on their marketing platform. I just would like to see Wizards engendering more of a DIY approach to the game instead of commoditising it. [/QUOTE]
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What lore from previous editions do you wish stayed?
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