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General Tabletop Discussion
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What lore from previous editions do you wish stayed?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7619605" data-attributes="member: 6704184"><p>Things I miss. </p><p></p><p>Primal Spirits and Primal Magic that is wholly distinct from arcane or divine magic. Keep the weave in FR and stop trying to make it relevant to things other than the arcane, thanks. </p><p></p><p>The 4e Realms. </p><p></p><p>Gnolls from previous editions/Eberron style Gnolls being part of the game. </p><p></p><p>Elemental Chaos</p><p></p><p>the 4e Raven Queen</p><p></p><p>Dawn War</p><p></p><p>Consistent art direction for Gnomes, and their 3 and 4e lore is a treasure trove of good stuff</p><p></p><p>Cosmology where every world is it’s own. I don’t enjoy the “ Planescape is the default now” thing in 5e. No. Nerule is dead in PoLand, and a separate god of the same name is alive in Greyhawk, Eberron’s elves don’t come from Corellon at all, and unless I’m playing in a Spelljammer game, there are no crystal spheres. There’s just the cosmology of the world we are playing in, and potentially other realities that can be reached by planeshifting. </p><p></p><p>Halflings that aren’t hobbits with toddler proportions whose communities just don’t get attacked because the universe loves them too much.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7619605, member: 6704184"] Things I miss. Primal Spirits and Primal Magic that is wholly distinct from arcane or divine magic. Keep the weave in FR and stop trying to make it relevant to things other than the arcane, thanks. The 4e Realms. Gnolls from previous editions/Eberron style Gnolls being part of the game. Elemental Chaos the 4e Raven Queen Dawn War Consistent art direction for Gnomes, and their 3 and 4e lore is a treasure trove of good stuff Cosmology where every world is it’s own. I don’t enjoy the “ Planescape is the default now” thing in 5e. No. Nerule is dead in PoLand, and a separate god of the same name is alive in Greyhawk, Eberron’s elves don’t come from Corellon at all, and unless I’m playing in a Spelljammer game, there are no crystal spheres. There’s just the cosmology of the world we are playing in, and potentially other realities that can be reached by planeshifting. Halflings that aren’t hobbits with toddler proportions whose communities just don’t get attacked because the universe loves them too much. [/QUOTE]
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