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What lore from previous editions do you wish stayed?
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<blockquote data-quote="Psyzhran2357" data-source="post: 7619650" data-attributes="member: 6976889"><p>Yeah no. What defines a race/species/people is their fluff, how they fit into the world. You don't need to squeeze them into even tighter a box. I already know how to differentiate in roleplay Amber the Dwarf Cleric from Silaqui the Elf Fighter from Alberich the orphaned Elf Artificer raised by Amber's family. I don't need unnecessary racial restrictions to know that an Elf and a Dwarf won't think and act the same way, and that an Elf raised by Dwarves will act like a mix of both.</p><p></p><p>But more emphatically, trying to restrict non-human class options on the system level just stereotypes them, forcing them into cookie-cutter shapes. It's just too contrived. Plus, why should my character's race be their defining feature? It shouldn't, just like a Human PC's defining trait shouldn't be "Human: short-sighted, stubborn, ambitious, and will have sex with anything with two legs". Their race will inform their cultural background and their psychology, but it shouldn't be so strict a filter that it chokes out everything else about their character.</p><p></p><p>Plus, all that info is setting specific. Maybe Halflings can't be Sorcerers in the Kingdom of Pancakes setting. Sure, I'll accept that. But they can be in the Syrupmists setting. Hooray! But leave it to the setting splats, where they can actually give an in-universe justification for why Orc Orcsson can't be a Wizard. Don't bake it into the core system for no reason. Biological essentialism is terrible.</p></blockquote><p></p>
[QUOTE="Psyzhran2357, post: 7619650, member: 6976889"] Yeah no. What defines a race/species/people is their fluff, how they fit into the world. You don't need to squeeze them into even tighter a box. I already know how to differentiate in roleplay Amber the Dwarf Cleric from Silaqui the Elf Fighter from Alberich the orphaned Elf Artificer raised by Amber's family. I don't need unnecessary racial restrictions to know that an Elf and a Dwarf won't think and act the same way, and that an Elf raised by Dwarves will act like a mix of both. But more emphatically, trying to restrict non-human class options on the system level just stereotypes them, forcing them into cookie-cutter shapes. It's just too contrived. Plus, why should my character's race be their defining feature? It shouldn't, just like a Human PC's defining trait shouldn't be "Human: short-sighted, stubborn, ambitious, and will have sex with anything with two legs". Their race will inform their cultural background and their psychology, but it shouldn't be so strict a filter that it chokes out everything else about their character. Plus, all that info is setting specific. Maybe Halflings can't be Sorcerers in the Kingdom of Pancakes setting. Sure, I'll accept that. But they can be in the Syrupmists setting. Hooray! But leave it to the setting splats, where they can actually give an in-universe justification for why Orc Orcsson can't be a Wizard. Don't bake it into the core system for no reason. Biological essentialism is terrible. [/QUOTE]
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