Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What made the Mongols so good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad Mac" data-source="post: 2375483" data-attributes="member: 27873"><p>Heh. Although if I recall right, the Japanese samurai didn't do all <em>that</em> badly. Well, at least by a "Mongols whipped everyone, so it's just a matter of how bad you got stomped on" standard. (And the Knights, as previously mentioned, were obviously brutal in the event they cornered anyone)</p><p></p><p> The Samurai were horse archers too, after all. The difference being that they tended to fight as individual combatants, and were reportedly baffled by the mass-firing and other group tatics of the mongols. In any event, they reputedly held the mongols back a few days before the freak typhoon came and smashed the mongol fleet, though they were pretty certain that their defeat was inevitible before then.</p><p></p><p> They put up a better fight the second time, when the samurai sailed out in small boats and ambushed the mongols before they could land. Come to think of it, getting attacked unexpectedly, while probably unarmored and poorly armed, in cramped quarters, by suicidal nutjobs flailing around with katanas would probably meet anyones standard of a really, really bad way to start your day. </p><p></p><p>Again though, they got saved by a sudden tsunami, at which point the Mongols decided they were soooooo not worth the effort of conquering. I'd hate to be the guy who had to report back to the head Kahn on that one, though. "Uh, yeah...Remember that one of a kind, never again in your lifetime, freak tsunami out of nowhere incident? It had a twin sister..."</p><p></p><p> On the Mongols themselves, I'll just agree with the above, while noting that they were unique in that they conquered virtually everything, but with no real ability to mantain their empire...they created nothing, and their military might was tied directly to a native culture that couldn't possibly sustain the number of troops needed to control the empire forever. Not to mention the need for a strong central leader.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2375483, member: 27873"] Heh. Although if I recall right, the Japanese samurai didn't do all [I]that[/I] badly. Well, at least by a "Mongols whipped everyone, so it's just a matter of how bad you got stomped on" standard. (And the Knights, as previously mentioned, were obviously brutal in the event they cornered anyone) The Samurai were horse archers too, after all. The difference being that they tended to fight as individual combatants, and were reportedly baffled by the mass-firing and other group tatics of the mongols. In any event, they reputedly held the mongols back a few days before the freak typhoon came and smashed the mongol fleet, though they were pretty certain that their defeat was inevitible before then. They put up a better fight the second time, when the samurai sailed out in small boats and ambushed the mongols before they could land. Come to think of it, getting attacked unexpectedly, while probably unarmored and poorly armed, in cramped quarters, by suicidal nutjobs flailing around with katanas would probably meet anyones standard of a really, really bad way to start your day. Again though, they got saved by a sudden tsunami, at which point the Mongols decided they were soooooo not worth the effort of conquering. I'd hate to be the guy who had to report back to the head Kahn on that one, though. "Uh, yeah...Remember that one of a kind, never again in your lifetime, freak tsunami out of nowhere incident? It had a twin sister..." On the Mongols themselves, I'll just agree with the above, while noting that they were unique in that they conquered virtually everything, but with no real ability to mantain their empire...they created nothing, and their military might was tied directly to a native culture that couldn't possibly sustain the number of troops needed to control the empire forever. Not to mention the need for a strong central leader. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What made the Mongols so good?
Top