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What made you stick with 3.x?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6749705" data-attributes="member: 32740"><p>Well, I don't really still play 3.5. I got my players to go back to a house-ruled 1E game. I had wanted to give up 3.5 earlier because I disliked the power spiral. REALLY disliked it. However, I did use it one more time for a game where I was introducing a number of new players to D&D because I thought it would be easier to teach them a game that DID have more rigid structure to its rules, where I COULD run it without house rules without driving myself crazy) and because I had several spare 3.5 Players Handbooks for them to use.</p><p></p><p>I owned Pathfinder but was not overly enthused about some of the changes it made to the overall 3.5 system, and again, didn't have copies of the rules to pass out to players. I also had 4E rules but 4E was so... ALIEN to me that I knew I'd never be able to run it as a DM. Play it - MAYBE, but almost certainly never run it.</p><p></p><p>I later decided that if I were to run 3.5 again I'd actually make it an E6 game since that would address my overwhelming complaint about 3.5 power spiral, but as I said, what I really like is house-ruled 1E. 5E? Bought the PH and looked through it but I just don't care about it. I have what I want for now. Players seem satisfied. There is no reason for ME to attempt to learn yet another edition, no reason for players to suddenly volunteer to similarly abandon what they've learned about older editions in favor for the latest and greatest with go-faster stripes. No version of D&D has an expiration date. We don't have anything DRIVING us at this point to go to 5E. Even if they become dissatisfied with my house rules we'll likely go to a more 2E based game or the E6 take on 3.5 as noted. Anything else would be a long-shot.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6749705, member: 32740"] Well, I don't really still play 3.5. I got my players to go back to a house-ruled 1E game. I had wanted to give up 3.5 earlier because I disliked the power spiral. REALLY disliked it. However, I did use it one more time for a game where I was introducing a number of new players to D&D because I thought it would be easier to teach them a game that DID have more rigid structure to its rules, where I COULD run it without house rules without driving myself crazy) and because I had several spare 3.5 Players Handbooks for them to use. I owned Pathfinder but was not overly enthused about some of the changes it made to the overall 3.5 system, and again, didn't have copies of the rules to pass out to players. I also had 4E rules but 4E was so... ALIEN to me that I knew I'd never be able to run it as a DM. Play it - MAYBE, but almost certainly never run it. I later decided that if I were to run 3.5 again I'd actually make it an E6 game since that would address my overwhelming complaint about 3.5 power spiral, but as I said, what I really like is house-ruled 1E. 5E? Bought the PH and looked through it but I just don't care about it. I have what I want for now. Players seem satisfied. There is no reason for ME to attempt to learn yet another edition, no reason for players to suddenly volunteer to similarly abandon what they've learned about older editions in favor for the latest and greatest with go-faster stripes. No version of D&D has an expiration date. We don't have anything DRIVING us at this point to go to 5E. Even if they become dissatisfied with my house rules we'll likely go to a more 2E based game or the E6 take on 3.5 as noted. Anything else would be a long-shot. [/QUOTE]
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