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What made you stick with 3.x?
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<blockquote data-quote="Greenfield" data-source="post: 6801559" data-attributes="member: 6669384"><p>One of our players was trying to figure out, from the book, what his Wizard's spellcasting focus did. The initial entry referred to a second section, which was far from complete, but referred the reader to a third section. Which referred them back to the first.</p><p></p><p>So as far as concise presentation goes, they fall short.</p><p></p><p>We just finished our first D&D 5 campaign half an hour ago. It proved that starting PCs are glass canon: They can dish out far more than they can take. The same is true of many monsters.</p><p></p><p>Six PCs and an NPC, all first level, got TPKd by a small Kobold band. They had "Advantage" on their attacks because of a pack-tactic rule, and were rolling D4+2 damage. The pack tactic says that if several, standing near each other, are targeting the same charcter, they roll their attack twice, taking the better of the two. Translation: They hit a lot. On average, two hits drops most PCs. Since you require a minimum of three, I think, to use pack tactic. each group of three was dropping a PC a round.</p><p></p><p>The "Glass Cannon" design makes players see their characters as "powerful", able to one-shot foes left and right. The corellary is that monsters can do the same.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6801559, member: 6669384"] One of our players was trying to figure out, from the book, what his Wizard's spellcasting focus did. The initial entry referred to a second section, which was far from complete, but referred the reader to a third section. Which referred them back to the first. So as far as concise presentation goes, they fall short. We just finished our first D&D 5 campaign half an hour ago. It proved that starting PCs are glass canon: They can dish out far more than they can take. The same is true of many monsters. Six PCs and an NPC, all first level, got TPKd by a small Kobold band. They had "Advantage" on their attacks because of a pack-tactic rule, and were rolling D4+2 damage. The pack tactic says that if several, standing near each other, are targeting the same charcter, they roll their attack twice, taking the better of the two. Translation: They hit a lot. On average, two hits drops most PCs. Since you require a minimum of three, I think, to use pack tactic. each group of three was dropping a PC a round. The "Glass Cannon" design makes players see their characters as "powerful", able to one-shot foes left and right. The corellary is that monsters can do the same. [/QUOTE]
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