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What Magic Item do you want to see most in the DMG?
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<blockquote data-quote="Paraxis" data-source="post: 6408993" data-attributes="member: 13009"><p>I want to see interesting cursed items that people will want to use.</p><p>I would like to see interesting intelligent items, that are not just a rehash of older editions.</p><p>Items that are class and race enhancing, like rage weapons, monk hand wraps, belts of dwarvenkind, stuff like that.</p><p>I would like to see the returning ability to be default of all thrown weapons, and ammo creation the default of all magic ranged weapons with that property.</p><p></p><p>_____________</p><p></p><p>I don't want to see anything that gives a static ability score modifier (unless things change from what is in the Basic version I highly doubt this will happen), but most of all I don't want to see any magic items that give an ability score higher than 20, like belts of giant strength did in the playtest.</p><p></p><p>I don't want to see weapons of sharpness or vorpal, chopping off limbs is not cool and defeating a big bad guy with one lucky roll is anti-climatic.</p><p></p><p>Another thing I don't want to see is magic armor of the following types; padded, leather, hide, chain shirt, scale mail, or splint.</p><p>Why because if you have the time, energy, gold, and power to enchant a suit of armor why on earth would anyone enchant one of those when they could spend some gold and get a better type of base armor.</p><p></p><p>DM: "You find a suit of magic leather armor +1"</p><p>Player: "So basicly studded leather?, great I have had that since first level, these magic items feel ever so 'magical'!"</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6408993, member: 13009"] I want to see interesting cursed items that people will want to use. I would like to see interesting intelligent items, that are not just a rehash of older editions. Items that are class and race enhancing, like rage weapons, monk hand wraps, belts of dwarvenkind, stuff like that. I would like to see the returning ability to be default of all thrown weapons, and ammo creation the default of all magic ranged weapons with that property. _____________ I don't want to see anything that gives a static ability score modifier (unless things change from what is in the Basic version I highly doubt this will happen), but most of all I don't want to see any magic items that give an ability score higher than 20, like belts of giant strength did in the playtest. I don't want to see weapons of sharpness or vorpal, chopping off limbs is not cool and defeating a big bad guy with one lucky roll is anti-climatic. Another thing I don't want to see is magic armor of the following types; padded, leather, hide, chain shirt, scale mail, or splint. Why because if you have the time, energy, gold, and power to enchant a suit of armor why on earth would anyone enchant one of those when they could spend some gold and get a better type of base armor. DM: "You find a suit of magic leather armor +1" Player: "So basicly studded leather?, great I have had that since first level, these magic items feel ever so 'magical'!" [/QUOTE]
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What Magic Item do you want to see most in the DMG?
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