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General Tabletop Discussion
*Dungeons & Dragons
What Magic Item do you want to see most in the DMG?
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<blockquote data-quote="Paraxis" data-source="post: 6409717" data-attributes="member: 13009"><p>I couldn't disagree more, +1 weapons and armor are boring, they become a number in a math formula on a piece of paper, there is nothing "magical" about that at all.</p><p></p><p>Not saying every weapon needs to catch on fire or drip acid, but they should do something more than provide a +1 to hit and damage.</p><p></p><p>Examples</p><p><strong>Serpents Tongue</strong>, dagger +1 allows the wielder to speak with serpents, it is a silvered blade stylized to look like a serpents tongue coming out of a hooded cobra hilt.</p><p></p><p><strong>Thorn</strong>, a longbow +1, the holder of this bow moves through briars and other damage dealing natural plant areas without taking any damage or needing to slow down. </p><p></p><p><strong>Thunk</strong>, a warhammer +1, this hammer gives advantage on strength ability checks when used to break down doors, break open chests, or in general damage wooden inanimate objects not being worn or carried.</p><p></p><p><strong>Shell</strong>, shield +1, this shield and it's wearer floats in water if they wish, it is made from a large tortoise shell. </p><p></p><p>Basicly give every magic weapon and armor something that makes them feel magical. </p><p></p><p>Simple +1 items have the feeling of coming off an assembly line, and have lost all sense of magic.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6409717, member: 13009"] I couldn't disagree more, +1 weapons and armor are boring, they become a number in a math formula on a piece of paper, there is nothing "magical" about that at all. Not saying every weapon needs to catch on fire or drip acid, but they should do something more than provide a +1 to hit and damage. Examples [B]Serpents Tongue[/B], dagger +1 allows the wielder to speak with serpents, it is a silvered blade stylized to look like a serpents tongue coming out of a hooded cobra hilt. [B]Thorn[/B], a longbow +1, the holder of this bow moves through briars and other damage dealing natural plant areas without taking any damage or needing to slow down. [B]Thunk[/B], a warhammer +1, this hammer gives advantage on strength ability checks when used to break down doors, break open chests, or in general damage wooden inanimate objects not being worn or carried. [B]Shell[/B], shield +1, this shield and it's wearer floats in water if they wish, it is made from a large tortoise shell. Basicly give every magic weapon and armor something that makes them feel magical. Simple +1 items have the feeling of coming off an assembly line, and have lost all sense of magic. [/QUOTE]
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Community
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What Magic Item do you want to see most in the DMG?
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