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What Magic Item do you want to see most in the DMG?
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<blockquote data-quote="KarinsDad" data-source="post: 6410045" data-attributes="member: 2011"><p>So the 17th level fighter with +11 to hit fighting the ancient red dragon with 546 hit points and AC 22 should only be hitting half of the time, not 60% of the time. I fail to see a significant difference. Sure, the Fighter gets 4 attacks per round, but Barbarians, Bards, Rogues, and Rangers only get 2 per round.</p><p></p><p>And the Frightful Presence of the Dragon makes hitting (or even approaching) a whole heck of a lot less probable.</p><p></p><p>I think that the game has to be looked at as a whole, not just a thin slice. I suspect that the game designers took into account the fact that PCs would often have +1 to +3 to hit more at mid to high levels and adjusted monster hit points, AC, and abilities accordingly. It's not as if the PC spell casters cannot just drop round after round of save or suck spells onto tough foes. But allowing the melee/ranged PCs a bit more umph hardly seems game breaking.</p><p></p><p></p><p></p><p>Absolutely. Krakens are immune to non-magical weapons.</p><p></p><p></p><p></p><p>To each their own. I'll trust the game designers on this until I see that the game really does implode handing out +1 to +3 weapons.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6410045, member: 2011"] So the 17th level fighter with +11 to hit fighting the ancient red dragon with 546 hit points and AC 22 should only be hitting half of the time, not 60% of the time. I fail to see a significant difference. Sure, the Fighter gets 4 attacks per round, but Barbarians, Bards, Rogues, and Rangers only get 2 per round. And the Frightful Presence of the Dragon makes hitting (or even approaching) a whole heck of a lot less probable. I think that the game has to be looked at as a whole, not just a thin slice. I suspect that the game designers took into account the fact that PCs would often have +1 to +3 to hit more at mid to high levels and adjusted monster hit points, AC, and abilities accordingly. It's not as if the PC spell casters cannot just drop round after round of save or suck spells onto tough foes. But allowing the melee/ranged PCs a bit more umph hardly seems game breaking. Absolutely. Krakens are immune to non-magical weapons. To each their own. I'll trust the game designers on this until I see that the game really does implode handing out +1 to +3 weapons. [/QUOTE]
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What Magic Item do you want to see most in the DMG?
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