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What Magic System do you prefer?
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<blockquote data-quote="DEFCON 1" data-source="post: 6838479" data-attributes="member: 7006"><p>I very much prefer 5E's method over any of the previous ones. In 3E I'd always prefer to play Sorcerers and Favored Souls over Wizards and Clerics because I found Vancian casting irritating when it came to non-combat spells. Choosing specific combat spells for specific slots I was relatively okay with-- guessing on the types of energy resistances we might be facing or the numbers/shapes of the enemies arriving thus dictating which combat spells to prepare. But even if I guessed wrong it'd still be relatively okay because that Lightning Bolt would still be useful even if a Fireball would have been more optimal in a particular fight. But to try and guess which <strong>non-combat</strong> spells might be necessary in a particular adventure (and sucks to be you if you could have used that Comprehend Languages when you prepared Alarm instead) was a fools errand in my opinion, and why I much prefer Sorcs & FSs.</p><p></p><p>In actuality... had 3E separated combat and non-combat spells like 4E did (into spells and rituals)... and then told you to prepare specific combat spells plus a generic "ritual" spell into your slots (that "ritual" spell then allowing you to cast ANY of the non-combat spells you had prepared)... I would have found the 3E Vancian more tolerable. If I knew how to Detect Poison or Create Water... and found myself in that <em>one</em> encounter out of fifty I might run where either of those spells would have been useful-- but of course didn't prepare them because who is really going to give up a spell slot for a 1 in 50 chance (rather than selecting another Magic Missile which would almost ALWAYS find some use)-- I always would be irritated.</p><p></p><p>So give me 5E and having a set number of my spells to have on hand <em>just in case</em>... but don't have to use or waste if I don't want to. Sure... I might occasionally guess wrong and not put in a spell to my prepared list that could have been useful in a specific encounter... but having 4 to 20 prepared slots to guess with (and not really losing much if I guessed wrong) is much better than a single one that ends up being wasted if I do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6838479, member: 7006"] I very much prefer 5E's method over any of the previous ones. In 3E I'd always prefer to play Sorcerers and Favored Souls over Wizards and Clerics because I found Vancian casting irritating when it came to non-combat spells. Choosing specific combat spells for specific slots I was relatively okay with-- guessing on the types of energy resistances we might be facing or the numbers/shapes of the enemies arriving thus dictating which combat spells to prepare. But even if I guessed wrong it'd still be relatively okay because that Lightning Bolt would still be useful even if a Fireball would have been more optimal in a particular fight. But to try and guess which [b]non-combat[/b] spells might be necessary in a particular adventure (and sucks to be you if you could have used that Comprehend Languages when you prepared Alarm instead) was a fools errand in my opinion, and why I much prefer Sorcs & FSs. In actuality... had 3E separated combat and non-combat spells like 4E did (into spells and rituals)... and then told you to prepare specific combat spells plus a generic "ritual" spell into your slots (that "ritual" spell then allowing you to cast ANY of the non-combat spells you had prepared)... I would have found the 3E Vancian more tolerable. If I knew how to Detect Poison or Create Water... and found myself in that [i]one[/i] encounter out of fifty I might run where either of those spells would have been useful-- but of course didn't prepare them because who is really going to give up a spell slot for a 1 in 50 chance (rather than selecting another Magic Missile which would almost ALWAYS find some use)-- I always would be irritated. So give me 5E and having a set number of my spells to have on hand [i]just in case[/i]... but don't have to use or waste if I don't want to. Sure... I might occasionally guess wrong and not put in a spell to my prepared list that could have been useful in a specific encounter... but having 4 to 20 prepared slots to guess with (and not really losing much if I guessed wrong) is much better than a single one that ends up being wasted if I do. [/QUOTE]
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