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General Tabletop Discussion
*TTRPGs General
What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?
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<blockquote data-quote="Staffan" data-source="post: 9621468" data-attributes="member: 907"><p>Savage Worlds is fairly neat in that it has basic rules for arcane powers in the core book (with different ways of accessing those powers that are basically just flavor), but then offers a multitude of variants on top of those basic rules in various setting books (both general genre like "Science Fiction Companion" or specific settings like "Deadlands". The basic rules remain the same – a <em>bolt</em> cast by an SFC Hard-light Controller will act much the same as one cast by a Deadlands Huckster, but one will likely be a hard-light force-field "punch" Green Lantern-style, and the other will take the form of a magically conjured card thrown with explosive force, Gambit-style. But different arcane backgrounds will have different things added on top of that. The hard-light controller has the option of keeping a shield up on one hand makes stealth almost impossible but that lets them spend power points instead of Bennies (a meta-currency that's not exactly rare, but neither is it abundant) to reduce incoming damage, while the Huckster can Deal with the Devil in order to play a hand of poker with some nebulous demonic entity in the hopes of powering something normally beyond their ability.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9621468, member: 907"] Savage Worlds is fairly neat in that it has basic rules for arcane powers in the core book (with different ways of accessing those powers that are basically just flavor), but then offers a multitude of variants on top of those basic rules in various setting books (both general genre like "Science Fiction Companion" or specific settings like "Deadlands". The basic rules remain the same – a [I]bolt[/I] cast by an SFC Hard-light Controller will act much the same as one cast by a Deadlands Huckster, but one will likely be a hard-light force-field "punch" Green Lantern-style, and the other will take the form of a magically conjured card thrown with explosive force, Gambit-style. But different arcane backgrounds will have different things added on top of that. The hard-light controller has the option of keeping a shield up on one hand makes stealth almost impossible but that lets them spend power points instead of Bennies (a meta-currency that's not exactly rare, but neither is it abundant) to reduce incoming damage, while the Huckster can Deal with the Devil in order to play a hand of poker with some nebulous demonic entity in the hopes of powering something normally beyond their ability. [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?
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