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What Magic Would Be Most Realistically Most Impactful?
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<blockquote data-quote="Celebrim" data-source="post: 7643674" data-attributes="member: 4937"><p>Oh really? I assume you are going to stick with AD&D, so let's examine that.</p><p></p><p>Page 30 of the DMG: "A captain is nothing more than a capable leader, a fighter of 5th, 6th, 7th or 8th level... but NOT capable of working upwards." </p><p></p><p>Page 31 of the DMG: "All serjeants are 1st level fighters but incapable of progressing further."</p><p></p><p>What rules from the Player's Handbook - a book explicitly about PC's - suggest a reason why a character could be fighter classed but can't advance past 1st level as a fighter? </p><p></p><p>You act like I'm making up the concept of being barred to class entry or progression for NPCs. Doesn't the DMG suggest repeatedly that most NPCs use different rules than PCs? In particular, most NPC humans appear to be incapable of being more than 0th level fighters. There is no reason to suppose that this is because they all have 5 INT, but rather that there is something particular to PC's and other extraordinary persons that allows them to gain levels in player classes. As page 80 of the DMG says, "The bulk of the people met on an adventure in an inhabited area...will be average folk, with no profession as the adventurers know it..." You can round up all the zero level men-at-arms you want in AD&D, but by the rules you can't turn them into 3rd level fighters. They do not have a class and are incapable of advancing to one. The majority of ordinary humans in the world do not have a class at all. It's not that they are 1st level commoners or whatever. They just don't have a class. And there is no reason to think that things are different with respect to M-U's and that just anyone can take the class, because the majority of ordinary folk don't have special abilities in the way PC's do. Heck, based on the discussion of rebellions by peasantry on page 94, it's not even clear most peasants can ever obtain the status of 0th level "men-at-arms".</p><p></p><p>No where I'm aware of in the DMG does it explicitly state what percentage of persons are extraordinary enough to become M-Us (it does imply that of those extraordinary enough to advance as a class, 20% of those will be M-Us). Any statement regarding that percentage that can become M-Us is therefore a house rule. There is plenty of reason to suspect though that if the majority of people can't even be trained to become 1st level fighters after months of warfare, that training up something as esoteric as M-U's in AD&D is no easier.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7643674, member: 4937"] Oh really? I assume you are going to stick with AD&D, so let's examine that. Page 30 of the DMG: "A captain is nothing more than a capable leader, a fighter of 5th, 6th, 7th or 8th level... but NOT capable of working upwards." Page 31 of the DMG: "All serjeants are 1st level fighters but incapable of progressing further." What rules from the Player's Handbook - a book explicitly about PC's - suggest a reason why a character could be fighter classed but can't advance past 1st level as a fighter? You act like I'm making up the concept of being barred to class entry or progression for NPCs. Doesn't the DMG suggest repeatedly that most NPCs use different rules than PCs? In particular, most NPC humans appear to be incapable of being more than 0th level fighters. There is no reason to suppose that this is because they all have 5 INT, but rather that there is something particular to PC's and other extraordinary persons that allows them to gain levels in player classes. As page 80 of the DMG says, "The bulk of the people met on an adventure in an inhabited area...will be average folk, with no profession as the adventurers know it..." You can round up all the zero level men-at-arms you want in AD&D, but by the rules you can't turn them into 3rd level fighters. They do not have a class and are incapable of advancing to one. The majority of ordinary humans in the world do not have a class at all. It's not that they are 1st level commoners or whatever. They just don't have a class. And there is no reason to think that things are different with respect to M-U's and that just anyone can take the class, because the majority of ordinary folk don't have special abilities in the way PC's do. Heck, based on the discussion of rebellions by peasantry on page 94, it's not even clear most peasants can ever obtain the status of 0th level "men-at-arms". No where I'm aware of in the DMG does it explicitly state what percentage of persons are extraordinary enough to become M-Us (it does imply that of those extraordinary enough to advance as a class, 20% of those will be M-Us). Any statement regarding that percentage that can become M-Us is therefore a house rule. There is plenty of reason to suspect though that if the majority of people can't even be trained to become 1st level fighters after months of warfare, that training up something as esoteric as M-U's in AD&D is no easier. [/QUOTE]
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