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General Tabletop Discussion
*TTRPGs General
What Magic Would Be Most Realistically Most Impactful?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7643714" data-attributes="member: 19675"><p>1) I don’t have my DMG handy, but I’ll note none of the rules you just cited bar class <em>entry</em>, just advancement beyond a certain point. It would be interesting to see if a reason or broader context is offered for why their progression is capped. I doubt one is, but if one exists, I wouldn’t be surprised to see it based in mechanics or just by proclamation...probably for game balance reasons. I would also note that a good bit of the material published in campaign settings and modules didn’t follow demographics & limitations put forth in the DMG. Even the line about the majority of people being zero level types is subverted by products like T1 <em>Hommlet</em>.</p><p></p><p>(FWIW, I seem to remember a bit of demographic breakdown in the DMG that covered mundane professions and classed individuals, but I could be wrong.)</p><p></p><p>Why does this matter? Well, as I pointed out several times, I am not suggesting huge numbers of high level wizards. A few here and there in service of king & country are sufficient. A decent number of 1st level magical sergeants and captains- perhaps organized into special forces teams*- would do just fine.</p><p></p><p>2) AD&D also has NPC classes, including casters like the Witch, Shaman, Incantrix and probably others, detailed in TSR’s official periodical, <em>Dragon</em>. IOW, there’s probably more casters out there than are usually accounted for. </p><p></p><p></p><p></p><p></p><p>* The Octarine Berets? <strong>D</strong>ivinatuon <strong>E</strong>vocations <strong>A</strong>bjurations <strong>T</strong>ransmutation <strong>H</strong>oodoo Squads?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7643714, member: 19675"] 1) I don’t have my DMG handy, but I’ll note none of the rules you just cited bar class [I]entry[/I], just advancement beyond a certain point. It would be interesting to see if a reason or broader context is offered for why their progression is capped. I doubt one is, but if one exists, I wouldn’t be surprised to see it based in mechanics or just by proclamation...probably for game balance reasons. I would also note that a good bit of the material published in campaign settings and modules didn’t follow demographics & limitations put forth in the DMG. Even the line about the majority of people being zero level types is subverted by products like T1 [I]Hommlet[/I]. (FWIW, I seem to remember a bit of demographic breakdown in the DMG that covered mundane professions and classed individuals, but I could be wrong.) Why does this matter? Well, as I pointed out several times, I am not suggesting huge numbers of high level wizards. A few here and there in service of king & country are sufficient. A decent number of 1st level magical sergeants and captains- perhaps organized into special forces teams*- would do just fine. 2) AD&D also has NPC classes, including casters like the Witch, Shaman, Incantrix and probably others, detailed in TSR’s official periodical, [I]Dragon[/I]. IOW, there’s probably more casters out there than are usually accounted for. * The Octarine Berets? [B]D[/B]ivinatuon [B]E[/B]vocations [B]A[/B]bjurations [B]T[/B]ransmutation [B]H[/B]oodoo Squads? [/QUOTE]
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