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What Magic Would Be Most Realistically Most Impactful?
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<blockquote data-quote="Hussar" data-source="post: 7645158" data-attributes="member: 22779"><p>Frankly, depending on edition, Detect Evil is likely the most societally changing spell. </p><p></p><p>In any edition, you only radiate evil if you have actually committed evil acts - just thinking bad thoughts isn't enough to make a character actually evil. So, anyone that pings as evil has actually committed some sort of very bad act.</p><p></p><p>Which leads pretty quickly to the horror scenario of lining anyone who pings as evil up against the wall for a quick bout of metal poisoning. Medieval punishments weren't exactly subtle after all. And long term incarceration is a fairly modern concept for anyone that wasn't a noble. </p><p></p><p>Or, for the more "humane" societies, Detect Evil combined with a Helmet of Opposite Alignment. Yikes, how's that for reforming criminals?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7645158, member: 22779"] Frankly, depending on edition, Detect Evil is likely the most societally changing spell. In any edition, you only radiate evil if you have actually committed evil acts - just thinking bad thoughts isn't enough to make a character actually evil. So, anyone that pings as evil has actually committed some sort of very bad act. Which leads pretty quickly to the horror scenario of lining anyone who pings as evil up against the wall for a quick bout of metal poisoning. Medieval punishments weren't exactly subtle after all. And long term incarceration is a fairly modern concept for anyone that wasn't a noble. Or, for the more "humane" societies, Detect Evil combined with a Helmet of Opposite Alignment. Yikes, how's that for reforming criminals? [/QUOTE]
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