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What makes a "bad GM" or a "bad player"?
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<blockquote data-quote="Theory of Games" data-source="post: 9280460" data-attributes="member: 7042201"><p>This one's easy. </p><p></p><p>The bad GM railroads (meaning they're forcing the players to play their stupid story instead of allowing the players to RP their characters). Bad GMs also always ask "What does your character feel about that?" then the GM does whatever they want as if they didn't ask the question. Oooo and bad GMs are Lorehounds. They run on and on and on about the lore of their setting because they believe (foolishly so) that the players give a naughty word about the setting. </p><p></p><p>Look bad GMs all players care about is their characters. <em>"Period-T". </em></p><p></p><p>Bad GMs suck at combat. They can't keep the initiative order and their tactics suck so combat is never fun. Their NPCs suck because they don't have names or the names are stupid like "Bob" or something that they think is funny but isn't. Oh yeah and bad GMs think they're movie directors (this will NEVER happen) who say "the camera shifts to you what do you do?"</p><p></p><p>Bad GMs also have a gagillion house-rules because they can't make their own RPG so they just fk up the ones they play the most. And if bad GMs DO make an RPG it's trash. The most broken and ridiculous trash ever created and forced on humankind. </p><p></p><p>Bad players. The Edgelord who tortures everyone at the table with their naughty word RP. For them everything is so gd dramatic and darkly emotional. And the body-snatcher who always tries to RP your character for you. Because they know best. I'll throw in dice cheaters because whoever cheats at games should be publicly ridiculed publicly tortured and publicly executed for the enjoyment of the masses.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9280460, member: 7042201"] This one's easy. The bad GM railroads (meaning they're forcing the players to play their stupid story instead of allowing the players to RP their characters). Bad GMs also always ask "What does your character feel about that?" then the GM does whatever they want as if they didn't ask the question. Oooo and bad GMs are Lorehounds. They run on and on and on about the lore of their setting because they believe (foolishly so) that the players give a naughty word about the setting. Look bad GMs all players care about is their characters. [I]"Period-T". [/I] Bad GMs suck at combat. They can't keep the initiative order and their tactics suck so combat is never fun. Their NPCs suck because they don't have names or the names are stupid like "Bob" or something that they think is funny but isn't. Oh yeah and bad GMs think they're movie directors (this will NEVER happen) who say "the camera shifts to you what do you do?" Bad GMs also have a gagillion house-rules because they can't make their own RPG so they just fk up the ones they play the most. And if bad GMs DO make an RPG it's trash. The most broken and ridiculous trash ever created and forced on humankind. Bad players. The Edgelord who tortures everyone at the table with their naughty word RP. For them everything is so gd dramatic and darkly emotional. And the body-snatcher who always tries to RP your character for you. Because they know best. I'll throw in dice cheaters because whoever cheats at games should be publicly ridiculed publicly tortured and publicly executed for the enjoyment of the masses. [/QUOTE]
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