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What makes a "bad GM" or a "bad player"?
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<blockquote data-quote="aramis erak" data-source="post: 9280473" data-attributes="member: 6779310"><p>Bad GM: one who does any of the following as a regular part of play:</p><ul> <li data-xf-list-type="ul">dictates what PCs of players present attempt</li> <li data-xf-list-type="ul">refuses to consider player input</li> <li data-xf-list-type="ul">refuses to answer questions that the answers to which would be obvious to the character</li> <li data-xf-list-type="ul">has a refusal to acknowledge that their rules approach is not of need that of their players.</li> <li data-xf-list-type="ul">uses a rules approach antithetical to their players.</li> <li data-xf-list-type="ul">can't or won't learn the core of the rules.</li> <li data-xf-list-type="ul">won't look things up.</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">consistently rude</li> <li data-xf-list-type="ul">tunes out most of the time</li> <li data-xf-list-type="ul">Refuses to use or whines about the rules the GM and group have agreed upon. (This can be in either direction - the group agreed to some house rule and they refuse to abide it, or the group has agreed to only core but the player insists on being allowed to use a supplement)</li> <li data-xf-list-type="ul">is there to inflict emotional distress upon others. (have had it happen.)</li> <li data-xf-list-type="ul">lies about dice rolls and/or character stats (Oh, have hand it happen way too much.)</li> <li data-xf-list-type="ul">Takes bad things happening to their character as a personal affront. (have had it happen.)</li> <li data-xf-list-type="ul">Psychopathologies that result in too many triggers to be able to play effectively. (Only had it happen once.)</li> <li data-xf-list-type="ul">Unwilling to bathe.</li> <li data-xf-list-type="ul">Unwilling to pick characters that can work in the party.</li> </ul><p>A third category aren't bad players, per se, but are unwelcome at my table none the less...</p><ul> <li data-xf-list-type="ul">there for the fact it's a social activity, not for the game</li> <li data-xf-list-type="ul">Decides to use the group as a forum for their identity politics.<ul> <li data-xf-list-type="ul">this includes gender identity, religious identity, ethnic identity, class identity, membership identity. </li> <li data-xf-list-type="ul">This includes expressed hate based upon same.</li> <li data-xf-list-type="ul">This is not the same as exploring their own romantic/gender identity in play. Have had two do so. Not a problem.</li> </ul></li> <li data-xf-list-type="ul">Decides to blame identity based discrimination for natural consequences of stupidity on the player's part.</li> <li data-xf-list-type="ul">Has an issue with other players at the table - be it personal history, identity, or physical conformity. (Yeah, i have had a would be player who didn't want to play with a blind player at the table. Was at a store demo. My answer was "Play the game, not the players." - they left. Blind player was a hoot.)</li> <li data-xf-list-type="ul">Has an issue with other players playing non-humans.</li> <li data-xf-list-type="ul">Insists upon non-fade-to-black romance.</li> <li data-xf-list-type="ul">Preachy Gygaxians. Oh, wait, that falls under identity, too.</li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 9280473, member: 6779310"] Bad GM: one who does any of the following as a regular part of play: [LIST] [*]dictates what PCs of players present attempt [*]refuses to consider player input [*]refuses to answer questions that the answers to which would be obvious to the character [*]has a refusal to acknowledge that their rules approach is not of need that of their players. [*]uses a rules approach antithetical to their players. [*]can't or won't learn the core of the rules. [*]won't look things up. [/LIST] [LIST] [*]consistently rude [*]tunes out most of the time [*]Refuses to use or whines about the rules the GM and group have agreed upon. (This can be in either direction - the group agreed to some house rule and they refuse to abide it, or the group has agreed to only core but the player insists on being allowed to use a supplement) [*]is there to inflict emotional distress upon others. (have had it happen.) [*]lies about dice rolls and/or character stats (Oh, have hand it happen way too much.) [*]Takes bad things happening to their character as a personal affront. (have had it happen.) [*]Psychopathologies that result in too many triggers to be able to play effectively. (Only had it happen once.) [*]Unwilling to bathe. [*]Unwilling to pick characters that can work in the party. [/LIST] A third category aren't bad players, per se, but are unwelcome at my table none the less... [LIST] [*]there for the fact it's a social activity, not for the game [*]Decides to use the group as a forum for their identity politics. [LIST] [*]this includes gender identity, religious identity, ethnic identity, class identity, membership identity. [*]This includes expressed hate based upon same. [*]This is not the same as exploring their own romantic/gender identity in play. Have had two do so. Not a problem. [/LIST] [*]Decides to blame identity based discrimination for natural consequences of stupidity on the player's part. [*]Has an issue with other players at the table - be it personal history, identity, or physical conformity. (Yeah, i have had a would be player who didn't want to play with a blind player at the table. Was at a store demo. My answer was "Play the game, not the players." - they left. Blind player was a hoot.) [*]Has an issue with other players playing non-humans. [*]Insists upon non-fade-to-black romance. [*]Preachy Gygaxians. Oh, wait, that falls under identity, too. [/LIST] [/QUOTE]
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