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What makes a "bad GM" or a "bad player"?
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<blockquote data-quote="DragonLancer" data-source="post: 9281823" data-attributes="member: 11868"><p>For players, this is spot on. If a GM has bought and prepped a adventure or campaign, or they have slaved over writing one for the group, and then players completely ignore it for doing their own thing, then what was the point of them even wanting to play? I get giving players free reign within said adventure or campaign, but the players should be there and willing to play it.</p><p></p><p>A bad GM is one who, in contrast, won't let players have some level of free will. You can have an adventure or campaign and let the players decide what to do even in a published campaign which are usually more rail-roady, as long as everyone is playing to the story presented. Again, to do otherwise is pointless.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9281823, member: 11868"] For players, this is spot on. If a GM has bought and prepped a adventure or campaign, or they have slaved over writing one for the group, and then players completely ignore it for doing their own thing, then what was the point of them even wanting to play? I get giving players free reign within said adventure or campaign, but the players should be there and willing to play it. A bad GM is one who, in contrast, won't let players have some level of free will. You can have an adventure or campaign and let the players decide what to do even in a published campaign which are usually more rail-roady, as long as everyone is playing to the story presented. Again, to do otherwise is pointless. [/QUOTE]
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What makes a "bad GM" or a "bad player"?
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