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What makes a "bad GM" or a "bad player"?
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<blockquote data-quote="Lanefan" data-source="post: 9282542" data-attributes="member: 29398"><p>If the players sometimes resemble a herd of cats, that in no way makes them "bad" IMO.</p><p></p><p>And there's times when they do split up and go their separate ways for a while, with or without* intending to; and people just recognize that things are going to be a bit on the inefficient side for a while because of this.</p><p></p><p>* - I once DMed a situation where a wild magic surge caused the ten characters in a party to teleport to ten different (random) places in the rather big dungeon they were in at the time. Yeah, that was fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9282542, member: 29398"] If the players sometimes resemble a herd of cats, that in no way makes them "bad" IMO. And there's times when they do split up and go their separate ways for a while, with or without* intending to; and people just recognize that things are going to be a bit on the inefficient side for a while because of this. * - I once DMed a situation where a wild magic surge caused the ten characters in a party to teleport to ten different (random) places in the rather big dungeon they were in at the time. Yeah, that was fun. :) [/QUOTE]
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What makes a "bad GM" or a "bad player"?
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