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What makes a bard a bard?
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<blockquote data-quote="Nahat Anoj" data-source="post: 4188863" data-attributes="member: 25075"><p>When I think "Bard" for D&D, I think inspiring allies, reasonably good fighting skills (at least in a swashbuckling sort of way), and a flair for dramatic stunts. I see someone who engages in banter that infuriates his enemies.</p><p></p><p>They have also read a lot and are well-travelled, able to use the knowledge both in combat (perhaps to gain bonuses). They also are artistic, although whether or not this has in-game ramifications isn't so important to me (I'm willing to treat it as the fluff that serves as a rationale for their powers). </p><p></p><p>I feel like the Bard has traditionally been something of a dabbler (but not really a hybrid class) and scholarly adventurer - it should kill the 3.x Factotum and get most of his stuff, at least in the concept department. Perhaps the class should provide some incentive to multi-classing, or provide options for getting a few powers from other classes? I don't know - but I would be okay if the "dabbler" angle was dropped.</p><p></p><p>I imagine their key ability scores being Dex, Int, and Cha. Halflings, Tieflings, Half-Elves and Eladrin would then make pretty good Bards, which all makes sense IMO. I'd also like Gnomes to be good Bards, but I don't know much about their racial abilities or stat bonuses, so they may not in fact be good Bards. "Arcane Leader" is a perfect fit the class's Role and Source IMO.</p><p></p><p>I really like what I've heard so far about the Bard class regarding how they are individuals whose artistic talent has gained the favor of "otherworldly patrons." I really want to see who these patrons are. For whatever reason my image of the stereotypical Bard doesn't have a lot of spell casting ability, but having patrons bestowing magical gifts really seems to mesh well with my conceptions and I have no difficulty with the idea now.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4188863, member: 25075"] When I think "Bard" for D&D, I think inspiring allies, reasonably good fighting skills (at least in a swashbuckling sort of way), and a flair for dramatic stunts. I see someone who engages in banter that infuriates his enemies. They have also read a lot and are well-travelled, able to use the knowledge both in combat (perhaps to gain bonuses). They also are artistic, although whether or not this has in-game ramifications isn't so important to me (I'm willing to treat it as the fluff that serves as a rationale for their powers). I feel like the Bard has traditionally been something of a dabbler (but not really a hybrid class) and scholarly adventurer - it should kill the 3.x Factotum and get most of his stuff, at least in the concept department. Perhaps the class should provide some incentive to multi-classing, or provide options for getting a few powers from other classes? I don't know - but I would be okay if the "dabbler" angle was dropped. I imagine their key ability scores being Dex, Int, and Cha. Halflings, Tieflings, Half-Elves and Eladrin would then make pretty good Bards, which all makes sense IMO. I'd also like Gnomes to be good Bards, but I don't know much about their racial abilities or stat bonuses, so they may not in fact be good Bards. "Arcane Leader" is a perfect fit the class's Role and Source IMO. I really like what I've heard so far about the Bard class regarding how they are individuals whose artistic talent has gained the favor of "otherworldly patrons." I really want to see who these patrons are. For whatever reason my image of the stereotypical Bard doesn't have a lot of spell casting ability, but having patrons bestowing magical gifts really seems to mesh well with my conceptions and I have no difficulty with the idea now. [/QUOTE]
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What makes a bard a bard?
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