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What makes a bard a bard?
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<blockquote data-quote="Chimera" data-source="post: 4189581" data-attributes="member: 2002"><p>You're missing out a LOT. Your Bardic Inspiration lasts for six rounds (the one it's done in plus five afterwards), so you can Inspire, and then cast, melee, do all sorts of other things. After all, how long does your average combat last?</p><p></p><p>I've only inspired (I won't say "sung" as mine is an Orator) twice in a single combat on one occasion, a TRNLAEWMT* that made the battle go way too long. Otherwise, if it takes a long time to close (as in Friday night's TRNLAEWMT), I wait until we close to perform.</p><p></p><p>But otherwise, Inspire, move, cast, melee, range... Sure I'm not the most effective fighter because of STR 10 for melee and Shortbow for ranged, but I kill a reasonable number of our enemies, heal a reasonable number of my friends, and definitely contribute well to our battles, if not in the direct "I do N damage" route. Yes, that can be annoying/disappointing/boring for some people, but I'm getting used to it and it does make me stretch as a player.</p><p></p><p>(On the OMGTFC front: Adding +3 to hit (inspire) to my cohort meant that he was hitting the mooks with his Produce Flame on a *2*. <em>FLAME ON</em>)</p><p></p><p>* Typical Ryan Nock Level Appropriate Encounter With Massive Terrain. </p><p></p><p>All too common in War of the Burning Sky. Friday it was "Take better than 20 rounds (under fire) to get up the hill to the watchtower. Spend all night on one combat. One character killed, one almost killed, use more healing than any four person group is ever going to have. Wonder what the heck the designers are thinking if this is designed for FOUR PCs. (we have six, plus a cohort)"</p></blockquote><p></p>
[QUOTE="Chimera, post: 4189581, member: 2002"] You're missing out a LOT. Your Bardic Inspiration lasts for six rounds (the one it's done in plus five afterwards), so you can Inspire, and then cast, melee, do all sorts of other things. After all, how long does your average combat last? I've only inspired (I won't say "sung" as mine is an Orator) twice in a single combat on one occasion, a TRNLAEWMT* that made the battle go way too long. Otherwise, if it takes a long time to close (as in Friday night's TRNLAEWMT), I wait until we close to perform. But otherwise, Inspire, move, cast, melee, range... Sure I'm not the most effective fighter because of STR 10 for melee and Shortbow for ranged, but I kill a reasonable number of our enemies, heal a reasonable number of my friends, and definitely contribute well to our battles, if not in the direct "I do N damage" route. Yes, that can be annoying/disappointing/boring for some people, but I'm getting used to it and it does make me stretch as a player. (On the OMGTFC front: Adding +3 to hit (inspire) to my cohort meant that he was hitting the mooks with his Produce Flame on a *2*. [i]FLAME ON[/i]) * Typical Ryan Nock Level Appropriate Encounter With Massive Terrain. All too common in War of the Burning Sky. Friday it was "Take better than 20 rounds (under fire) to get up the hill to the watchtower. Spend all night on one combat. One character killed, one almost killed, use more healing than any four person group is ever going to have. Wonder what the heck the designers are thinking if this is designed for FOUR PCs. (we have six, plus a cohort)" [/QUOTE]
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