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What makes a Campaign setting Interesting to You?
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<blockquote data-quote="Glyfair" data-source="post: 2951226" data-attributes="member: 53"><p>I think this is depends on when you get in. If I get into a Forgotten Realms campaign now, there is an expectation you'll start with the current canon. Part of the reason players want to play in an established setting is because of what they know is there (DMs have many other possible reasons). </p><p></p><p>Every DM is expected to make their own mark on a setting, but when you change too much of what the players know, then you are essentially playing in a different setting. It's not an easy thing to judge.</p><p></p><p>However, if you started with a setting and diverged, then it's a different matter. If I started a Greyhawk campaign in 1985 and my players dealt with Iuz and reunited the Great Kingdom, then it would hurt their enjoyment if I decided to start a new Greyhawk campaign under the current canon.</p><p></p><p>On the other hand, a new group in that campaign will have the old issues. They often don't want to hear that the Great Kingdom was reunited because of the acts of other players of the DMs. That treads very close to the "watch as the cool NPCs save the day" that some complain about.</p><p></p><p>So, it certainly can be done. However, you do have to be very careful about not diverging too far from your players wants and expectations about the setting. Very probably a good thing to ask them when you decide to run a campaign in those worlds (even if you've been doing it for ages with other groups) is why they want to play in that setting.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2951226, member: 53"] I think this is depends on when you get in. If I get into a Forgotten Realms campaign now, there is an expectation you'll start with the current canon. Part of the reason players want to play in an established setting is because of what they know is there (DMs have many other possible reasons). Every DM is expected to make their own mark on a setting, but when you change too much of what the players know, then you are essentially playing in a different setting. It's not an easy thing to judge. However, if you started with a setting and diverged, then it's a different matter. If I started a Greyhawk campaign in 1985 and my players dealt with Iuz and reunited the Great Kingdom, then it would hurt their enjoyment if I decided to start a new Greyhawk campaign under the current canon. On the other hand, a new group in that campaign will have the old issues. They often don't want to hear that the Great Kingdom was reunited because of the acts of other players of the DMs. That treads very close to the "watch as the cool NPCs save the day" that some complain about. So, it certainly can be done. However, you do have to be very careful about not diverging too far from your players wants and expectations about the setting. Very probably a good thing to ask them when you decide to run a campaign in those worlds (even if you've been doing it for ages with other groups) is why they want to play in that setting. [/QUOTE]
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