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What makes a Campaign setting Interesting to You?
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<blockquote data-quote="Turjan" data-source="post: 2951321" data-attributes="member: 3477"><p>I don't belong to those people who like settings with one big hook dangling above their head. I know that Midnight is one of the most beloved settings out there, but I could never get into it. It's not only the overwhelming plot, but also the bleak outlook.</p><p></p><p>I like the FR, because it's easy to find something interesting for a campaign on the vast menu. I like the early Scarred Lands because of their great backstory ("The Divine and the Defeated" is the centerpiece of the setting) and their openness. I like the Wilderlands because they feel like playing as the Argonauts. And, finally, I even like settings that I don't like if I can plunder them for my homebrew <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2951321, member: 3477"] I don't belong to those people who like settings with one big hook dangling above their head. I know that Midnight is one of the most beloved settings out there, but I could never get into it. It's not only the overwhelming plot, but also the bleak outlook. I like the FR, because it's easy to find something interesting for a campaign on the vast menu. I like the early Scarred Lands because of their great backstory ("The Divine and the Defeated" is the centerpiece of the setting) and their openness. I like the Wilderlands because they feel like playing as the Argonauts. And, finally, I even like settings that I don't like if I can plunder them for my homebrew :). [/QUOTE]
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