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<blockquote data-quote="The Shaman" data-source="post: 2951758" data-attributes="member: 26473"><p>Actually, I mentioned the sense of the divine without regard for <em>D&D</em>-style clerical magic - I would hold the same principle to be true in a setting in which there was no divine magic at all.</p><p></p><p>There was an article in <em>Dragon</em> a few years back about minor deities, and one bit of fluff from the article describes perfectly my approach to the divine - to paraphrase: An adventurer is seeking a divine oracle and a villager directs him to a peach tree in an orchard on the outside of town. "The oracle is at the tree?" the adventurer asks. The villager smiles and says, "The tree <u>is</u> the oracle!"</p><p></p><p>In my settings you may find a deific lake - represented by a water elemental with the spirit subtype, if I was to play in the setting using 3.<em>x</em> <em>D&D</em> rules - or a spirit stag that is the leader of a herd of elk - represented by a dire elk with a ghost template - and so on.</p><p></p><p>For me, the divine provides a powerful sense of "otherness" that is at the same time familiar and believable to most players. Rather than resort to the the "It's MAGIC!" handwave to explain something like a valley in perpetual springtime deep in a frozen mountain range, I use "It's OF THE GODS!"</p><p></p><p>Please note that this doesn't mean that the gods are rushing to the adventurers aid all the time - in fact, most of my deities have better things to do than muck around with mortals. A trip to that oracular peach tree may not bear fruit...(pun intended)...</p><p></p><p>Good luck with your setting!</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2951758, member: 26473"] Actually, I mentioned the sense of the divine without regard for [i]D&D[/i]-style clerical magic - I would hold the same principle to be true in a setting in which there was no divine magic at all. There was an article in [i]Dragon[/i] a few years back about minor deities, and one bit of fluff from the article describes perfectly my approach to the divine - to paraphrase: An adventurer is seeking a divine oracle and a villager directs him to a peach tree in an orchard on the outside of town. "The oracle is at the tree?" the adventurer asks. The villager smiles and says, "The tree [u]is[/u] the oracle!" In my settings you may find a deific lake - represented by a water elemental with the spirit subtype, if I was to play in the setting using 3.[i]x[/i] [i]D&D[/i] rules - or a spirit stag that is the leader of a herd of elk - represented by a dire elk with a ghost template - and so on. For me, the divine provides a powerful sense of "otherness" that is at the same time familiar and believable to most players. Rather than resort to the the "It's MAGIC!" handwave to explain something like a valley in perpetual springtime deep in a frozen mountain range, I use "It's OF THE GODS!" Please note that this doesn't mean that the gods are rushing to the adventurers aid all the time - in fact, most of my deities have better things to do than muck around with mortals. A trip to that oracular peach tree may not bear fruit...(pun intended)... Good luck with your setting! [/QUOTE]
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