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What makes a campaign unique?
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<blockquote data-quote="Henry" data-source="post: 504177" data-attributes="member: 158"><p>Darn it, others beat me to the punch, here!</p><p></p><p>What makes a campaign unique is the same thing that makes a simgle town in all the world unique - its characters.</p><p></p><p>What makes your own town unique? the people you meet, the events and celebrations that go on, the oddities that only happen to the people in your neck of the woods.</p><p></p><p>Now, spice that up with a dash of the fantastic.</p><p></p><p>What matters is not intriguing situations, fantastic backdrops, and total twists on plots - though those help.</p><p></p><p>What matters is the little touches that characterize the NPC's and home bases and even the strongholds and dungeons in your game.</p><p></p><p>I'm gonna swell Piratecat's head here, and tell you to look carefully at Piratecat's Story hour over in the forums. His campaign of Spira is not that different from any other of one MILLION homebrews out in the gaming world.</p><p></p><p>What's different is the touches that make his campaign world so likeable to his players, and to the hundreds of fans he has on this web site.</p><p></p><p>Read the latest entry about the vault his PC's are trying to penetrate. With that one touch about the "Traditional Dwarven Wedding and Celebration dance", he told us something about his campaign world that NO ONE ELSE HAS - it's one more piece of the puzzle, and one more facet of the whole gem.</p><p></p><p>With the Puzzle of the Ancient Dwarve Historic Battle Carving, and all of the Heroes in it, and their legendary actions, he added something so subtle yet so powerful to his game that his players may always remember it.</p><p></p><p>Do <strong>your</strong> campaigns have Dwarven Wedding Dances, and Famous Historic Generals with Legendary exploits? Mine sure don't - or st least, not enough of them.</p><p></p><p>Characterization is far more important that unique effects - a lesson that is taught to us in TV shows such as ER, MASH, and Buffy the Vampire Slayer. We need to take it more to heart, and our own campaigns can come to life far more than we think possible.</p></blockquote><p></p>
[QUOTE="Henry, post: 504177, member: 158"] Darn it, others beat me to the punch, here! What makes a campaign unique is the same thing that makes a simgle town in all the world unique - its characters. What makes your own town unique? the people you meet, the events and celebrations that go on, the oddities that only happen to the people in your neck of the woods. Now, spice that up with a dash of the fantastic. What matters is not intriguing situations, fantastic backdrops, and total twists on plots - though those help. What matters is the little touches that characterize the NPC's and home bases and even the strongholds and dungeons in your game. I'm gonna swell Piratecat's head here, and tell you to look carefully at Piratecat's Story hour over in the forums. His campaign of Spira is not that different from any other of one MILLION homebrews out in the gaming world. What's different is the touches that make his campaign world so likeable to his players, and to the hundreds of fans he has on this web site. Read the latest entry about the vault his PC's are trying to penetrate. With that one touch about the "Traditional Dwarven Wedding and Celebration dance", he told us something about his campaign world that NO ONE ELSE HAS - it's one more piece of the puzzle, and one more facet of the whole gem. With the Puzzle of the Ancient Dwarve Historic Battle Carving, and all of the Heroes in it, and their legendary actions, he added something so subtle yet so powerful to his game that his players may always remember it. Do [b]your[/b] campaigns have Dwarven Wedding Dances, and Famous Historic Generals with Legendary exploits? Mine sure don't - or st least, not enough of them. Characterization is far more important that unique effects - a lesson that is taught to us in TV shows such as ER, MASH, and Buffy the Vampire Slayer. We need to take it more to heart, and our own campaigns can come to life far more than we think possible. [/QUOTE]
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