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What makes a class?
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<blockquote data-quote="Yora" data-source="post: 5947061" data-attributes="member: 6670763"><p>The thing with themes is, that from what we can tell now, they are just prepackaged feats. In that regard, themes are premade builds. And I guess in practice non-casual players who customize their characters will probably not even use themes but select their feats themselves.</p><p>So I would not put a lot of emphasis on themes. It's not as if "you need feat A, G, K, and Y to play an archetypal hunter", but rather "here is a package of feats A, G, K and Y which work well together and could for example represent a hunter".</p><p></p><p>The question of Class vs. Theme really becomes a question of Class Feature vs. Feat.</p></blockquote><p></p>
[QUOTE="Yora, post: 5947061, member: 6670763"] The thing with themes is, that from what we can tell now, they are just prepackaged feats. In that regard, themes are premade builds. And I guess in practice non-casual players who customize their characters will probably not even use themes but select their feats themselves. So I would not put a lot of emphasis on themes. It's not as if "you need feat A, G, K, and Y to play an archetypal hunter", but rather "here is a package of feats A, G, K and Y which work well together and could for example represent a hunter". The question of Class vs. Theme really becomes a question of Class Feature vs. Feat. [/QUOTE]
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What makes a class?
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