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What makes a class?
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<blockquote data-quote="Minigiant" data-source="post: 5947083" data-attributes="member: 63508"><p>Well let's look at themes and background first</p><p></p><p>A theme is currently a collection of 3 combat feats that you get at levels 1,3 and 5.</p><p></p><p>A backgrond is a collection of 3-4 exploration and interaction skills and 1-2 exploration and interaction trait at level 1.</p><p></p><p>Now, class is a collection of class features display the method the character does things. Correction. Classes determine their best way to do things.</p><p></p><p>The fighter gets high HP, proficiency with all armors, shields, and weapons and bonus damage. The fighter wants deals with problems with fighting first.</p><p></p><p>The cleric gets spontaneous divine spells, proficiencies, and channel divinity based on their deity. The cleric wants deals with problems the spells and weapons their cleric prefers.</p><p></p><p>The rogue gets a bonus background, sneak attack, and skill mastery. The rogue wants deals with problems with skills and being advantageous.</p><p></p><p>The wizard get prepared fantastic arcane spells and weak cantrips. The wizard wants deals with problems by knowing when to drop prepared wonderful effects.</p><p></p><p>So let's look at other classes.</p><p></p><p>Barbarian. The barbarian is a class of primal emotion. The barbarian wants to snatch his emotion and toos them at a problem. The baraian uses Intimidate to toss his emotion onto who they are talking too. The barbarian focuses his emotion onto his foes through his weapons. This is where rage comes from. Due to this focusing on showing emotion, the barbarian has to be tough and reflexive in order to survive the narrow focus. This is where d12, uncanny dodge and DR comes from. In combat they ocerrun the enemy with force. In conversation, they beat the other person with their emotion. In exploration, power through traps and climb over obstacles. The barbarian wants deals with problems with emotion and pure power to barrel through obstacles. </p><p></p><p>Ranger: The ranger stalks. track. hunts. watches. listen. gathers information. Then decides when to stick. Their survival techniques allow them to decide when to fight and when to avoid. But when they strike, they strike hard. This is the favored enemy/hunter's quarry/damage vs giant class. In combat, they hit hard and run if the combat i not going their way. In exploration, they study the terrain, act accordingly, and prevent problems before they occur. The ranger wants deals with problems by staying near, staying in the scene as long as they need, and striking hard when they choose.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5947083, member: 63508"] Well let's look at themes and background first A theme is currently a collection of 3 combat feats that you get at levels 1,3 and 5. A backgrond is a collection of 3-4 exploration and interaction skills and 1-2 exploration and interaction trait at level 1. Now, class is a collection of class features display the method the character does things. Correction. Classes determine their best way to do things. The fighter gets high HP, proficiency with all armors, shields, and weapons and bonus damage. The fighter wants deals with problems with fighting first. The cleric gets spontaneous divine spells, proficiencies, and channel divinity based on their deity. The cleric wants deals with problems the spells and weapons their cleric prefers. The rogue gets a bonus background, sneak attack, and skill mastery. The rogue wants deals with problems with skills and being advantageous. The wizard get prepared fantastic arcane spells and weak cantrips. The wizard wants deals with problems by knowing when to drop prepared wonderful effects. So let's look at other classes. Barbarian. The barbarian is a class of primal emotion. The barbarian wants to snatch his emotion and toos them at a problem. The baraian uses Intimidate to toss his emotion onto who they are talking too. The barbarian focuses his emotion onto his foes through his weapons. This is where rage comes from. Due to this focusing on showing emotion, the barbarian has to be tough and reflexive in order to survive the narrow focus. This is where d12, uncanny dodge and DR comes from. In combat they ocerrun the enemy with force. In conversation, they beat the other person with their emotion. In exploration, power through traps and climb over obstacles. The barbarian wants deals with problems with emotion and pure power to barrel through obstacles. Ranger: The ranger stalks. track. hunts. watches. listen. gathers information. Then decides when to stick. Their survival techniques allow them to decide when to fight and when to avoid. But when they strike, they strike hard. This is the favored enemy/hunter's quarry/damage vs giant class. In combat, they hit hard and run if the combat i not going their way. In exploration, they study the terrain, act accordingly, and prevent problems before they occur. The ranger wants deals with problems by staying near, staying in the scene as long as they need, and striking hard when they choose. [/QUOTE]
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