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What makes a class?
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<blockquote data-quote="Doug McCrae" data-source="post: 5947109" data-attributes="member: 21169"><p>I see most, if not all, D&D classes as being too narrow to be archetypes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The 1e/3e cleric possesses many distinct features - martial prowess, ability to wear platemail, inability to use edged weapons, turning undead, lots of magic, Vancian daily casting, and some Christian-themed spells such as <em>sticks to snakes</em> and <em>lower water</em> - that mark it out as a weird D&D-ism constructed out of one part medieval legends of fighting priests, one part Van Helsing, and one part D&D caster.</p><p></p><p>An archetype would be something like Holy Man. It would have many potential powers from many different cultures, or even none at all, and certainly provide for the possibility that such powers are controlled by divine forces rather than the character. By default it probably wouldn't have much fighting ability, though the archetype might include Sir Galahad-type holy warriors.</p><p></p><p>The 3e rogue probably gets closest of any D&D class in any edition to being a true archetype, the Expert, Savant or Scholar. Even then, sneak attack is too specific an ability, in my view.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5947109, member: 21169"] I see most, if not all, D&D classes as being too narrow to be archetypes. :) The 1e/3e cleric possesses many distinct features - martial prowess, ability to wear platemail, inability to use edged weapons, turning undead, lots of magic, Vancian daily casting, and some Christian-themed spells such as [I]sticks to snakes[/I] and [I]lower water[/I] - that mark it out as a weird D&D-ism constructed out of one part medieval legends of fighting priests, one part Van Helsing, and one part D&D caster. An archetype would be something like Holy Man. It would have many potential powers from many different cultures, or even none at all, and certainly provide for the possibility that such powers are controlled by divine forces rather than the character. By default it probably wouldn't have much fighting ability, though the archetype might include Sir Galahad-type holy warriors. The 3e rogue probably gets closest of any D&D class in any edition to being a true archetype, the Expert, Savant or Scholar. Even then, sneak attack is too specific an ability, in my view. [/QUOTE]
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