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What makes a class?
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<blockquote data-quote="Ratskinner" data-source="post: 5953551" data-attributes="member: 6688937"><p>Don't look at me. However, I have difficulty seeing how "Illusionist" is going to apply to very many classes at all, though.</p><p></p><p></p><p></p><p>Not to be condescending, but I think you're looking at it wrong, or at least inefficiently. I don't think we should make a big list of "everything that could possibly be a class or theme and then divide them into teams". Which is what it sounds like when people ask "Illusionist - Class or Theme?" Rather, we should look at a concept like Ninja and ask what we need to do in order to make that happen <em>using</em> the architecture of classes, BGs, and themes. Sometimes, the answer will be "We need to add a class" other times "We just need a theme" and other times it will be something else (like rogue schemes). </p><p></p><p>"Ninja" to me, doesn't sound like a good class <em>or </em>theme, but rather the result of applying a certain class/bg/theme combination within a cultural context. In this case, I'd see some sort of "Deathblow" theme with Fighter or Rogue as the base class.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5953551, member: 6688937"] Don't look at me. However, I have difficulty seeing how "Illusionist" is going to apply to very many classes at all, though. Not to be condescending, but I think you're looking at it wrong, or at least inefficiently. I don't think we should make a big list of "everything that could possibly be a class or theme and then divide them into teams". Which is what it sounds like when people ask "Illusionist - Class or Theme?" Rather, we should look at a concept like Ninja and ask what we need to do in order to make that happen [I]using[/I] the architecture of classes, BGs, and themes. Sometimes, the answer will be "We need to add a class" other times "We just need a theme" and other times it will be something else (like rogue schemes). "Ninja" to me, doesn't sound like a good class [I]or [/I]theme, but rather the result of applying a certain class/bg/theme combination within a cultural context. In this case, I'd see some sort of "Deathblow" theme with Fighter or Rogue as the base class. [/QUOTE]
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