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What makes a class?
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<blockquote data-quote="jadrax" data-source="post: 5953574" data-attributes="member: 7175"><p>I actually think it depends on how much of a reasonable expectation they feel it is.</p><p></p><p>I know someone who likes playing Druids. Offer a Nature Cleric or Faypack Warlock as a substitute, and you just get 'that is not a druid' as a response, even if you rework powers to make them more druid-like.</p><p></p><p>Assassin, on the other hand I think most people would accept as a Rogue subclass. Personally I would prefer it to be a class so we could strip some of the combat emphasis out of Rogue, but I am not sure its a class people would be up in arms about not including.</p><p></p><p>So I think there are a handful of classes people I really heavily invested in: Warrior, Wizard, Cleric, Rogue, Paladin, Ranger, Druid, Monk, Bard. I think if its missing any of those as core classes you are going to instantly lose players. </p><p></p><p>The other classes, I just don't know how popular they are in terms of being an actual class.</p></blockquote><p></p>
[QUOTE="jadrax, post: 5953574, member: 7175"] I actually think it depends on how much of a reasonable expectation they feel it is. I know someone who likes playing Druids. Offer a Nature Cleric or Faypack Warlock as a substitute, and you just get 'that is not a druid' as a response, even if you rework powers to make them more druid-like. Assassin, on the other hand I think most people would accept as a Rogue subclass. Personally I would prefer it to be a class so we could strip some of the combat emphasis out of Rogue, but I am not sure its a class people would be up in arms about not including. So I think there are a handful of classes people I really heavily invested in: Warrior, Wizard, Cleric, Rogue, Paladin, Ranger, Druid, Monk, Bard. I think if its missing any of those as core classes you are going to instantly lose players. The other classes, I just don't know how popular they are in terms of being an actual class. [/QUOTE]
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What makes a class?
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