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What Makes a Convention Game Great?
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<blockquote data-quote="arwink" data-source="post: 3012179" data-attributes="member: 2292"><p>Think really carefully about your first scene. I'll often put three times as much effort into the openining thirty minutes of a one shot as I will the rest of the session, since that first scene is really the space I have to ease players into the tone and style of the game they're playing. </p><p></p><p>At its core this is fairly obvious - in an action-adventure game you start with action, in an investigatory game you start with players searching for clues, in a character-driven game you start with interpersonal conflict. But sometimes you need to develop this in a little more detail - players used to tactically-oriented DnD action sometimes need to be shocked out of the mind-set if you're launching them on an over-the-top Feng Shui adventure. With that in mind, I'll go out of my way to set up a scene that would be near impossible to handle in DnD terms (such as starting the game in free-fall, which is an idea I borrowed from someone on Enworld and works a treat)..</p></blockquote><p></p>
[QUOTE="arwink, post: 3012179, member: 2292"] Think really carefully about your first scene. I'll often put three times as much effort into the openining thirty minutes of a one shot as I will the rest of the session, since that first scene is really the space I have to ease players into the tone and style of the game they're playing. At its core this is fairly obvious - in an action-adventure game you start with action, in an investigatory game you start with players searching for clues, in a character-driven game you start with interpersonal conflict. But sometimes you need to develop this in a little more detail - players used to tactically-oriented DnD action sometimes need to be shocked out of the mind-set if you're launching them on an over-the-top Feng Shui adventure. With that in mind, I'll go out of my way to set up a scene that would be near impossible to handle in DnD terms (such as starting the game in free-fall, which is an idea I borrowed from someone on Enworld and works a treat).. [/QUOTE]
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