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What Makes a Convention Game Great?
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<blockquote data-quote="Bubbalicious" data-source="post: 3012249" data-attributes="member: 7274"><p>I've never GM'ed. I think GM's playing in other people's games still tend to look at things from a GM's point of view. I'm not saying they don't play well by any stretch, but they do tend to help the GM's keep a game on it's "intended" path sometimes.</p><p></p><p>From strictly a player only point of view, I think the most enjoyable one-shots are when GM's are in control enough to where the inmates don't run the asylum (there's always at least one person who thinks every game is a contest to see who can spew the most words and/or noise from their mouths), but is not so controlling that you feel like you're "riding a rail". Some of the most fun I've had has been in games where things went completely off course, but the GM was slick enough (and familiar enough with the scenario) to keep play going without trying to "steer" too much.</p><p></p><p>Also having a table of players who don't take things too seriously and can go with the flow, as it were, is a huge advantage. One-shots obviously aren't the time or place for rules-lawyering. It's also helpful if players don't require much hand holding. If you really get lost or confused, sure, ask a question or get clarification, but try not to slow things down much and go along for the ride.</p><p></p><p>I'm also a big fan (and frequent creator) of cheesy one-liners and extremely bad puns!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Bubbalicious, post: 3012249, member: 7274"] I've never GM'ed. I think GM's playing in other people's games still tend to look at things from a GM's point of view. I'm not saying they don't play well by any stretch, but they do tend to help the GM's keep a game on it's "intended" path sometimes. From strictly a player only point of view, I think the most enjoyable one-shots are when GM's are in control enough to where the inmates don't run the asylum (there's always at least one person who thinks every game is a contest to see who can spew the most words and/or noise from their mouths), but is not so controlling that you feel like you're "riding a rail". Some of the most fun I've had has been in games where things went completely off course, but the GM was slick enough (and familiar enough with the scenario) to keep play going without trying to "steer" too much. Also having a table of players who don't take things too seriously and can go with the flow, as it were, is a huge advantage. One-shots obviously aren't the time or place for rules-lawyering. It's also helpful if players don't require much hand holding. If you really get lost or confused, sure, ask a question or get clarification, but try not to slow things down much and go along for the ride. I'm also a big fan (and frequent creator) of cheesy one-liners and extremely bad puns!!! :p [/QUOTE]
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