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What Makes a Convention Game Great?
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<blockquote data-quote="Matchstick" data-source="post: 3015159" data-attributes="member: 217"><p>That was what I was thinking about too. IH is certainly more complicated than straight up D&D, but I think that an emphasis on the theatrical action might lend itself well to a con game. I was thinking about the demo game that I had played last year, and how they had a sheet that listed all the offensive and defensive options an IH character has in combat. </p><p></p><p>Perhaps emphasizing those options and de-emphasizing the use of feats/skills as much as possible (or just including them in figured stats, or summarizing them for the player) might lend itself more to a con type game. It would be simplifying IH for sure. It also might lower the learning curve, because in a lot of ways it would be D&D with the additional combat actions, and everyone could handle that. </p><p></p><p>Skills could be written out in more D&D fashion ahead of time, obviating the need to learn about skill groups etc. Feats could perhaps be super summarized on char sheets. </p><p></p><p>Dunno, still thinking about this...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matchstick, post: 3015159, member: 217"] That was what I was thinking about too. IH is certainly more complicated than straight up D&D, but I think that an emphasis on the theatrical action might lend itself well to a con game. I was thinking about the demo game that I had played last year, and how they had a sheet that listed all the offensive and defensive options an IH character has in combat. Perhaps emphasizing those options and de-emphasizing the use of feats/skills as much as possible (or just including them in figured stats, or summarizing them for the player) might lend itself more to a con type game. It would be simplifying IH for sure. It also might lower the learning curve, because in a lot of ways it would be D&D with the additional combat actions, and everyone could handle that. Skills could be written out in more D&D fashion ahead of time, obviating the need to learn about skill groups etc. Feats could perhaps be super summarized on char sheets. Dunno, still thinking about this... :) [/QUOTE]
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