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What Makes a Convention Game Great?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3808507" data-attributes="member: 22721"><p>I haven't run a Con Game but have played in some at Gencon and local cons.</p><p>Honestly, I think there's a lot of luck involved. </p><p>I've played in NMC's games in 06 and 07 and he has it about perfect from the GM's perspective. </p><p>Preparation: It's obvious he knows the material inside and out since he wrote the modules and it shows. </p><p>Pacing: He kept the game moving along but it didn't feel like he did, it all seemed to flow naturally.</p><p>Good mix of problem solving, combat, and roleplaying.</p><p></p><p>But luck plays a part I think. NMC had some good players sit down at the table in my opinion. That contributed a lot toward success.</p><p></p><p>I played in a table of the Buffy RPG at GenCon 2006 and though the GM was very very good, we got a total tool at the table. It's Buffy..so a little levity is expected..sarcasm, jokes in the face of death, that kind of thing. I made a snide in-character comment about witches/wiccans/whatever and this guy turns to me in person and informs me matter of factly that he is a whatever-the-heck thing he is and shows me some wierd ring on his finger. I just shrugged and said no harm meant, we're all in good fun. But he kept at it and did similar things to other players. It was difficult for the GM to keep things moving while this chucklehead kept dragging everyone down.</p><p></p><p>My two cents..luck and a good GM who knows his material.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3808507, member: 22721"] I haven't run a Con Game but have played in some at Gencon and local cons. Honestly, I think there's a lot of luck involved. I've played in NMC's games in 06 and 07 and he has it about perfect from the GM's perspective. Preparation: It's obvious he knows the material inside and out since he wrote the modules and it shows. Pacing: He kept the game moving along but it didn't feel like he did, it all seemed to flow naturally. Good mix of problem solving, combat, and roleplaying. But luck plays a part I think. NMC had some good players sit down at the table in my opinion. That contributed a lot toward success. I played in a table of the Buffy RPG at GenCon 2006 and though the GM was very very good, we got a total tool at the table. It's Buffy..so a little levity is expected..sarcasm, jokes in the face of death, that kind of thing. I made a snide in-character comment about witches/wiccans/whatever and this guy turns to me in person and informs me matter of factly that he is a whatever-the-heck thing he is and shows me some wierd ring on his finger. I just shrugged and said no harm meant, we're all in good fun. But he kept at it and did similar things to other players. It was difficult for the GM to keep things moving while this chucklehead kept dragging everyone down. My two cents..luck and a good GM who knows his material. [/QUOTE]
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