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What makes a D&D game have a 1E feel?
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<blockquote data-quote="GreyLord" data-source="post: 7362903" data-attributes="member: 4348"><p>The 5e Old School document on DMsguild...obviously...<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Hey, I'll even give you a link!!! <a href="http://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures" target="_blank">http://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>(actually, it was originally focused on OD&D, and then I added in BECMI and AD&D, and then OA at the end of it all). </p><p></p><p>More seriously, I don't think it's just one thing that makes it have a 1e feel. I think there are a bunch of factors ranging from everything in regards to how races are, to how classes are built and interact. It's also that feel where you pick and choose what rules to use or enforce (that's more of an OD&D thing, but I think there are plenty of us who also did this in AD&D). There's a LOT there that makes it have a distinct feel all of it's own, but it's not just one little thing, it's the entire package (if one could put it that way).</p><p></p><p>From the Gygax feel, to the Class limitations and focus on humanity, from the XP tables that are all different to the various states of spellcasting. Sometimes what really feels nostalgic 1e to me may mean nothing to the guy next to me, and vice versa.</p><p></p><p>Because of this, it can be very hard to boil down exactly what causes a game to have that 1e feel and what does not.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7362903, member: 4348"] The 5e Old School document on DMsguild...obviously...:hmm: Hey, I'll even give you a link!!! [URL="http://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures"]http://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures[/URL] :p (actually, it was originally focused on OD&D, and then I added in BECMI and AD&D, and then OA at the end of it all). More seriously, I don't think it's just one thing that makes it have a 1e feel. I think there are a bunch of factors ranging from everything in regards to how races are, to how classes are built and interact. It's also that feel where you pick and choose what rules to use or enforce (that's more of an OD&D thing, but I think there are plenty of us who also did this in AD&D). There's a LOT there that makes it have a distinct feel all of it's own, but it's not just one little thing, it's the entire package (if one could put it that way). From the Gygax feel, to the Class limitations and focus on humanity, from the XP tables that are all different to the various states of spellcasting. Sometimes what really feels nostalgic 1e to me may mean nothing to the guy next to me, and vice versa. Because of this, it can be very hard to boil down exactly what causes a game to have that 1e feel and what does not. [/QUOTE]
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What makes a D&D game have a 1E feel?
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