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What makes a D&D game have a 1E feel?
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<blockquote data-quote="Jer" data-source="post: 7363110" data-attributes="member: 19857"><p>I honestly don't think there is such a thing. Or rather not such a singular thing. "1e feel" to me mostly means "trying to recapture how the game was played when I started playing in the late 70s/early 80s/mid 80s/late 80s" and that varied so much across time, from region to region, or even from table to table that I think everyone has their own idea of what it means.</p><p></p><p>What that term means for me is "survivalist". You're in a world where everything is trying to kill you and your goal is to kill them first - generally by accumulating power and wealth. Because that's how the AD&D 1e players played the game around me in the early 80s. It was often fun at the time, but I drifted away from that style with my own B/X D&D games where the players tended to want to be more "heroic" - more "save the princess" less "grub in a hole in the ground and hope we find a magic sword". </p><p></p><p>I personally don't think modern D&D versions support the survivalist style of play very well mostly because of character creation - character creation takes too much effort even in 5e for a character who might die the first time you roll the dice. If you aren't playing a game where characters potentially die when they open the wrong door, or flub a find traps roll, or accidentally stumble into the lair of a horde of goblins who proceed to slaughter them and eat their entrails in front of them, you aren't playing what I consider a "1e" game. A 1e game to me means character death - lots and lots of character death - and characters that you don't bother investing a lot of energy into until they're at least 5th level because they're likely to be dead the next time you play.</p><p></p><p>I know AD&D 1e was not this for everyone - but that's the association I make with it. Survivalist bordering on "survivalist horror".</p></blockquote><p></p>
[QUOTE="Jer, post: 7363110, member: 19857"] I honestly don't think there is such a thing. Or rather not such a singular thing. "1e feel" to me mostly means "trying to recapture how the game was played when I started playing in the late 70s/early 80s/mid 80s/late 80s" and that varied so much across time, from region to region, or even from table to table that I think everyone has their own idea of what it means. What that term means for me is "survivalist". You're in a world where everything is trying to kill you and your goal is to kill them first - generally by accumulating power and wealth. Because that's how the AD&D 1e players played the game around me in the early 80s. It was often fun at the time, but I drifted away from that style with my own B/X D&D games where the players tended to want to be more "heroic" - more "save the princess" less "grub in a hole in the ground and hope we find a magic sword". I personally don't think modern D&D versions support the survivalist style of play very well mostly because of character creation - character creation takes too much effort even in 5e for a character who might die the first time you roll the dice. If you aren't playing a game where characters potentially die when they open the wrong door, or flub a find traps roll, or accidentally stumble into the lair of a horde of goblins who proceed to slaughter them and eat their entrails in front of them, you aren't playing what I consider a "1e" game. A 1e game to me means character death - lots and lots of character death - and characters that you don't bother investing a lot of energy into until they're at least 5th level because they're likely to be dead the next time you play. I know AD&D 1e was not this for everyone - but that's the association I make with it. Survivalist bordering on "survivalist horror". [/QUOTE]
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