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What makes a D&D game have a 1E feel?
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<blockquote data-quote="Yaarel" data-source="post: 7363534" data-attributes="member: 58172"><p>Regarding the 1e mechanics, I agree with you. The way 3e systematizes all of the crazy ad-hoc 1e mechanics into a reasonably consistent rule set is awesome. The way 4e calibrated and balanced the rules is awesome. And the way 5e, simplified rules in a way that benefits from both free form and balance, is excellent. The mechanics needed to − and did evolve.</p><p></p><p></p><p></p><p>But what I miss about 1e is its flavor − that is the absence of official flavor − that instead empowers the DM and the players to create it.</p><p></p><p>In 1e, I have so many immersive experiences that are personally meaningful, from adventuring thru a four-dimensional hypercube (DM was a math freak), to a jaunt in the world today, to the invention of a unique spell, to the building of a unique world.</p><p></p><p>I find this kind of personalized, customized, experience too difficult to do when all the rules bake in the flavor of someone elses ‘official’ setting.</p><p></p><p>1e remains valuable to me, because of the radical freedom it forces.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7363534, member: 58172"] Regarding the 1e mechanics, I agree with you. The way 3e systematizes all of the crazy ad-hoc 1e mechanics into a reasonably consistent rule set is awesome. The way 4e calibrated and balanced the rules is awesome. And the way 5e, simplified rules in a way that benefits from both free form and balance, is excellent. The mechanics needed to − and did evolve. But what I miss about 1e is its flavor − that is the absence of official flavor − that instead empowers the DM and the players to create it. In 1e, I have so many immersive experiences that are personally meaningful, from adventuring thru a four-dimensional hypercube (DM was a math freak), to a jaunt in the world today, to the invention of a unique spell, to the building of a unique world. I find this kind of personalized, customized, experience too difficult to do when all the rules bake in the flavor of someone elses ‘official’ setting. 1e remains valuable to me, because of the radical freedom it forces. [/QUOTE]
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What makes a D&D game have a 1E feel?
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