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D&D Older Editions
What makes a D&D game have a 1E feel?
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<blockquote data-quote="Andras" data-source="post: 8101136" data-attributes="member: 40015"><p>Bring three characters, expect two to die. </p><p></p><p>Once you step out into the world you have no idea what to expect, no nicely scaling-with-level encounters. The random encounter table for forest has a green dragon on it regardless of what level you are. Characters had lower hp and once you hit name level you stopped getting HD. </p><p></p><p>The action economy was much harsher. If you moved more then 10ft you couldn't attack unless you charged (and suffered double damage from spears set to receive which also automatically went first). Spell-casters had a chance of a spell getting ruined before they could get it off. Surprise could devastate the party, with opponents getting 2-3 rounds of attacks before you can reply. Shields didn't protect you if you are attacked from behind.</p><p></p><p>Larger parties, offsetting the lower action economy and lower spell count, you had parties of 7-9 characters plus henchmen and hirelings. </p><p></p><p>Magic items couldn't really be made or purchased easily, but they were everywhere. Wizards had a harder time getting spells.</p><p></p><p>9th (ish) level was a thing, your character was someone important at that level. A Fighter could charge tax on the occupants of the land he cleared and made safe. Or a Wizard could set up a tower and gain apprentices. </p><p></p><p>Attributes- no improving attributes except by a wish, in general. What you rolled is what you got. Ability scores also had to be pretty high before they had a significant effect. Less reliance on high scores for spell casting in combat.</p></blockquote><p></p>
[QUOTE="Andras, post: 8101136, member: 40015"] Bring three characters, expect two to die. Once you step out into the world you have no idea what to expect, no nicely scaling-with-level encounters. The random encounter table for forest has a green dragon on it regardless of what level you are. Characters had lower hp and once you hit name level you stopped getting HD. The action economy was much harsher. If you moved more then 10ft you couldn't attack unless you charged (and suffered double damage from spears set to receive which also automatically went first). Spell-casters had a chance of a spell getting ruined before they could get it off. Surprise could devastate the party, with opponents getting 2-3 rounds of attacks before you can reply. Shields didn't protect you if you are attacked from behind. Larger parties, offsetting the lower action economy and lower spell count, you had parties of 7-9 characters plus henchmen and hirelings. Magic items couldn't really be made or purchased easily, but they were everywhere. Wizards had a harder time getting spells. 9th (ish) level was a thing, your character was someone important at that level. A Fighter could charge tax on the occupants of the land he cleared and made safe. Or a Wizard could set up a tower and gain apprentices. Attributes- no improving attributes except by a wish, in general. What you rolled is what you got. Ability scores also had to be pretty high before they had a significant effect. Less reliance on high scores for spell casting in combat. [/QUOTE]
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What makes a D&D game have a 1E feel?
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