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What makes a D&D game have a 1E feel?
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<blockquote data-quote="Voadam" data-source="post: 8101241" data-attributes="member: 2209"><p>Actually <a href="https://www.drivethrurpg.com/product/170096/Unearthed-Arcana-1e?affiliate_id=17596" target="_blank">1e introduced cantrips.</a> It did not have cantrips that caused hp damage however even when summoning a bee to sting a target or sending out a jet of flame from your finger. </p><p></p><p>For concentration the <a href="https://www.drivethrurpg.com/product/17004/Dungeon-Masters-Guide-1e?affiliate_id=17596" target="_blank">1e DMG</a> had different concentration mechanics, focused on interruption of casting so this is not the same as 5e, but closer to 3e's/Pathfinder's concentration mechanics. Also a number of spells require concentration. See e.g. phantasmal force "The illusion lasts until struck by an opponent — unless the spell caster causes the illusion to react appropriately — <strong>or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage)</strong>." It is not always so well defined in other spells, but concentration was there a bunch in 1e.</p><p></p><p>(I was going to say "See for example" but "See e.g." feels much more 1e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Voadam, post: 8101241, member: 2209"] Actually [URL='https://www.drivethrurpg.com/product/170096/Unearthed-Arcana-1e?affiliate_id=17596']1e introduced cantrips.[/URL] It did not have cantrips that caused hp damage however even when summoning a bee to sting a target or sending out a jet of flame from your finger. For concentration the [URL='https://www.drivethrurpg.com/product/17004/Dungeon-Masters-Guide-1e?affiliate_id=17596']1e DMG[/URL] had different concentration mechanics, focused on interruption of casting so this is not the same as 5e, but closer to 3e's/Pathfinder's concentration mechanics. Also a number of spells require concentration. See e.g. phantasmal force "The illusion lasts until struck by an opponent — unless the spell caster causes the illusion to react appropriately — [B]or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage)[/B]." It is not always so well defined in other spells, but concentration was there a bunch in 1e. (I was going to say "See for example" but "See e.g." feels much more 1e :)) [/QUOTE]
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What makes a D&D game have a 1E feel?
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