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What makes a D&D game have a 1E feel?
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<blockquote data-quote="Ace" data-source="post: 8108387" data-attributes="member: 944"><p>In a 5E adventure, 1E styled in my opinion include things like being very "kill and loot" centered, deadly traps and often a kind of dank, grotty eldritch vibe. Look at the old 1E PHB cover, you have pulp elements, obvious fantasy elements and this veneer of realism. Also note that there was no Star Wars Cantina vibe either , everyone in that picture was probably human. Same in the very pulpy original vs the Efreet cover of the DMG</p><p></p><p>Another classic is the old Players Handbook where the party divides the loot <a href="https://www.pinterest.ca/pin/635992778599153521/" target="_blank">ZENOPUS ARCHIVES: AD&D 1E Players Handbook PDF | Dungeons and dragons art, Nostalgia art, Dungeons and dragons</a></p><p></p><p>Yes there is an Elf Wizard in robes but its clearly a bunch of shady people out to make some money and they mostly iffy art aside look like regular folks not heroic types, Ren Faire Denizens or shudder "Dungeon Punks" The feel and mechanics were low magic, few spell casters in a party and even when you used house rules as we did (4d6 drop lowest, max HP L1 and bonus spells for hig INT for wizards) it never felt liek later editions with lots of people with lots of spells and non casters being actually pretty rare. That party above was probably two fighters, a thief and magic users which in 5E might mean 4 casters possibly with spells from more than one class.</p><p></p><p>Also outright weird and trippy Science Fantasy flavor ala the Barrier Peaks or the "adding Gamma World" Appendix in the 1E DMG feels very 1E to me.</p></blockquote><p></p>
[QUOTE="Ace, post: 8108387, member: 944"] In a 5E adventure, 1E styled in my opinion include things like being very "kill and loot" centered, deadly traps and often a kind of dank, grotty eldritch vibe. Look at the old 1E PHB cover, you have pulp elements, obvious fantasy elements and this veneer of realism. Also note that there was no Star Wars Cantina vibe either , everyone in that picture was probably human. Same in the very pulpy original vs the Efreet cover of the DMG Another classic is the old Players Handbook where the party divides the loot [URL='https://www.pinterest.ca/pin/635992778599153521/']ZENOPUS ARCHIVES: AD&D 1E Players Handbook PDF | Dungeons and dragons art, Nostalgia art, Dungeons and dragons[/URL] Yes there is an Elf Wizard in robes but its clearly a bunch of shady people out to make some money and they mostly iffy art aside look like regular folks not heroic types, Ren Faire Denizens or shudder "Dungeon Punks" The feel and mechanics were low magic, few spell casters in a party and even when you used house rules as we did (4d6 drop lowest, max HP L1 and bonus spells for hig INT for wizards) it never felt liek later editions with lots of people with lots of spells and non casters being actually pretty rare. That party above was probably two fighters, a thief and magic users which in 5E might mean 4 casters possibly with spells from more than one class. Also outright weird and trippy Science Fantasy flavor ala the Barrier Peaks or the "adding Gamma World" Appendix in the 1E DMG feels very 1E to me. [/QUOTE]
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