Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What makes a D&D game have a 1E feel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8109704" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Sure you could. "Roll your attack, add opponents AC; if it's 20+, you hit". Easy. "Dark Dungeons RPG" (a BECMI/RC clone) does this.</p><p></p><p>Of course, the only bugaboo to this is the "6 20's then 21" on the Attack Matrix (e.g., the progression went "...17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22...". Then again, not too hard for the DM to keep track of if you needed that natural 20 or not by simply having Players say "My attack is...17" and then the DM just adds the AC of the creature in his head and says "You strike the ogre solidly. Roll damage", or "You miss the demon by a long shot".</p><p></p><p>Personally, I would tell the Players the AC of most monsters that are 'common' (goblins, orcs, ogres, giant rats, zombies, etc), and I'd tell them of others if someone hit the AC 'exactly' (e.g. the Player rolls 17, the monsters AC is 3; 17 + 3 = 20, exactly; "You hit. They are AC 3"). Then I don't have to deal with it for the rest of the fight.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8109704, member: 45197"] Hiya! Sure you could. "Roll your attack, add opponents AC; if it's 20+, you hit". Easy. "Dark Dungeons RPG" (a BECMI/RC clone) does this. Of course, the only bugaboo to this is the "6 20's then 21" on the Attack Matrix (e.g., the progression went "...17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22...". Then again, not too hard for the DM to keep track of if you needed that natural 20 or not by simply having Players say "My attack is...17" and then the DM just adds the AC of the creature in his head and says "You strike the ogre solidly. Roll damage", or "You miss the demon by a long shot". Personally, I would tell the Players the AC of most monsters that are 'common' (goblins, orcs, ogres, giant rats, zombies, etc), and I'd tell them of others if someone hit the AC 'exactly' (e.g. the Player rolls 17, the monsters AC is 3; 17 + 3 = 20, exactly; "You hit. They are AC 3"). Then I don't have to deal with it for the rest of the fight. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What makes a D&D game have a 1E feel?
Top