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What makes a D&D game have a 1E feel?
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<blockquote data-quote="Voadam" data-source="post: 9013232" data-attributes="member: 2209"><p>D&D's first published module was 1e's <a href="https://www.drivethrurpg.com/product/186742/G1-Steading-of-the-Hill-Giant-Chief-1e?affiliate_id=17596" target="_blank">G1 Steading of the Hill Giant Chief</a> where it recommended you have nine PCs of at least ninth level each and with two or three magic items. </p><p></p><p>The setup is that even though they are sent out as special forces to take on a literal fortress full of combatant giants, they can be threatened by the people of civilization.</p><p></p><p>"Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. These adventurers must deliver a sharp check, deal a lesson to the clan of hill giants nearby, or else return and put their heads upon the block for the headsman's axe!"</p><p></p><p>As far as Gygax's 1e default surface world baseline I feel that Greyhawk is Gygax's D&D version of Lankhmar, complete with powerful wizards and an effective assassins guild, an influential thieves guild, god stuff that happens, etc. with plenty of room for high level magic and hijinks. Most of the populace is normal people, but I don't see it as the PCs are the only high level ones or the only superheroes in a background mundane surface world.</p><p></p><p>Most of the focus is on the dungeon adventuring, but the world of Greyhawk is set up with its 40 or so kingdom/empires and lots of power groups to have plenty of surface stuff going on if you want to focus there.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9013232, member: 2209"] D&D's first published module was 1e's [URL='https://www.drivethrurpg.com/product/186742/G1-Steading-of-the-Hill-Giant-Chief-1e?affiliate_id=17596']G1 Steading of the Hill Giant Chief[/URL] where it recommended you have nine PCs of at least ninth level each and with two or three magic items. The setup is that even though they are sent out as special forces to take on a literal fortress full of combatant giants, they can be threatened by the people of civilization. "Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. These adventurers must deliver a sharp check, deal a lesson to the clan of hill giants nearby, or else return and put their heads upon the block for the headsman's axe!" As far as Gygax's 1e default surface world baseline I feel that Greyhawk is Gygax's D&D version of Lankhmar, complete with powerful wizards and an effective assassins guild, an influential thieves guild, god stuff that happens, etc. with plenty of room for high level magic and hijinks. Most of the populace is normal people, but I don't see it as the PCs are the only high level ones or the only superheroes in a background mundane surface world. Most of the focus is on the dungeon adventuring, but the world of Greyhawk is set up with its 40 or so kingdom/empires and lots of power groups to have plenty of surface stuff going on if you want to focus there. [/QUOTE]
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