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What makes a D&D game have a 1E feel?
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<blockquote data-quote="teitan" data-source="post: 9013459" data-attributes="member: 3457"><p>I beg to differ on that. The original grey box was not that far out of pace with GH, it wasn’t as gritty in presentation and the original FR supplement series maintained that through line until the 2e relaunch. The high powered stuff and shuffling everything into FR was what drove higher level into the setting and caused the ridiculousness up. The Orcus Bloodstone Pass modules weren’t FR modules until later after they came out and they were shoved into the setting. Even the example low-intermediate characters dealing with a lich IS pretty 1e because game balance until around 3.5 was not defined as it is today and people rage quitting over a party encountering a monster that was “too powerful”. It was seen as an obstacle to be overcome or something to deal with in some way. Running into a valley of 3 hill giants as a group of 3rd level players wasn’t seen as “omg you’re a bad DM” but verisimilitude. In fact the FR modules and supplements went further to having the ecologies of dungeons and encounters make sense. So the setting was not derided except by a minority and quickly overtook the others to become the default and not just to “get one over on Gary”. It was very well done in the first edition era of the OGB before the RSE kept changing everything every four years and novel canon trumped table canon.</p></blockquote><p></p>
[QUOTE="teitan, post: 9013459, member: 3457"] I beg to differ on that. The original grey box was not that far out of pace with GH, it wasn’t as gritty in presentation and the original FR supplement series maintained that through line until the 2e relaunch. The high powered stuff and shuffling everything into FR was what drove higher level into the setting and caused the ridiculousness up. The Orcus Bloodstone Pass modules weren’t FR modules until later after they came out and they were shoved into the setting. Even the example low-intermediate characters dealing with a lich IS pretty 1e because game balance until around 3.5 was not defined as it is today and people rage quitting over a party encountering a monster that was “too powerful”. It was seen as an obstacle to be overcome or something to deal with in some way. Running into a valley of 3 hill giants as a group of 3rd level players wasn’t seen as “omg you’re a bad DM” but verisimilitude. In fact the FR modules and supplements went further to having the ecologies of dungeons and encounters make sense. So the setting was not derided except by a minority and quickly overtook the others to become the default and not just to “get one over on Gary”. It was very well done in the first edition era of the OGB before the RSE kept changing everything every four years and novel canon trumped table canon. [/QUOTE]
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