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What Makes a Deity?
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<blockquote data-quote="Holy Bovine" data-source="post: 5106291" data-attributes="member: 203"><p>Right now I am running a 4E Mystara game where 'gods' are mostly replaced with Immortals. Immortals were once mortal beings that, through heroism, boldness or out right pure evilness, attained immortality and near-godlike statue. For all intents and purposes they are gods in Mystara. I use them as background material mostly. Religion is rarely at the front and center of games I run although the conflict between religions (re: gods) is often the main driving force. </p><p></p><p>All of the PCs worship one Immortal or another but this is often seen as paying lip service to that being without expecting anything in return. Even the cleric & paladin have little contact with their churches and are left to their own devices when it comes to deciding how they should react to or interpret events. I like this style of play as it does not shoehorn a PC into acting one way because that is how his god would want him too. I say react how you think your PC would react and let the chips fall where they may. With this in mind I purposefully keep information about an Immortal's motivations and conceits vague and general. More specific info can be learned, of course, but that involves delving into the secrets of beings that often are jealous and violent.</p><p></p><p>As for the differences between gods/Immortals and other powerful beings as perceived by the PCs there really isn't any. When you are looking at beings being a god or demi-god or immortal hero your typical 7th level adventurer is not going to notice the differences. As PCs rise in level to a certain plateau (in 1E & 2E this would have been about levels 14-18, in 3E levels 18+ and in 4E Epic (21st) tier)they begin to see a hierarchy of sorts amoung the powerful. In this case they will also notice, in my games, that there really is an uneasy balance of power amoung the different factions and none want to upset that balance unless they can be ensured of coming out on top.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5106291, member: 203"] Right now I am running a 4E Mystara game where 'gods' are mostly replaced with Immortals. Immortals were once mortal beings that, through heroism, boldness or out right pure evilness, attained immortality and near-godlike statue. For all intents and purposes they are gods in Mystara. I use them as background material mostly. Religion is rarely at the front and center of games I run although the conflict between religions (re: gods) is often the main driving force. All of the PCs worship one Immortal or another but this is often seen as paying lip service to that being without expecting anything in return. Even the cleric & paladin have little contact with their churches and are left to their own devices when it comes to deciding how they should react to or interpret events. I like this style of play as it does not shoehorn a PC into acting one way because that is how his god would want him too. I say react how you think your PC would react and let the chips fall where they may. With this in mind I purposefully keep information about an Immortal's motivations and conceits vague and general. More specific info can be learned, of course, but that involves delving into the secrets of beings that often are jealous and violent. As for the differences between gods/Immortals and other powerful beings as perceived by the PCs there really isn't any. When you are looking at beings being a god or demi-god or immortal hero your typical 7th level adventurer is not going to notice the differences. As PCs rise in level to a certain plateau (in 1E & 2E this would have been about levels 14-18, in 3E levels 18+ and in 4E Epic (21st) tier)they begin to see a hierarchy of sorts amoung the powerful. In this case they will also notice, in my games, that there really is an uneasy balance of power amoung the different factions and none want to upset that balance unless they can be ensured of coming out on top. [/QUOTE]
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