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What Makes a Deity?
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<blockquote data-quote="Hereticus" data-source="post: 5127324" data-attributes="member: 83093"><p>There was just a thread about DMs that "railroad" their players. I was recently in a game where the DM would constantly do that. We would want to stop and explore an interesting area, or do something other than jump right into the next epic battle. We would want to do things like role play, or investigate the castle we just took. but as always, if we didn't react right away, the world was about to end.</p><p></p><p>At first powerful creatures would help us when we bit off more than we could chew. After the battle they would take our stuff away that we shouldn't have. the gods and their minions were constantly interfering, either for us or against us.</p><p></p><p>During the final battle the bad guy became a deity and we had to fight him. But hey, we could make god calls before each swing and do an extra hundred points of damage ('m not making this up).</p><p></p><p>During the battle I found an interesting way to use anti-magic, but it didn't work. Every item that everyone had was considered an artifact.</p><p></p><p>That was one of the worst games I ever played in. it was about the players' characters playing a bit part in the DM's story.</p><p></p><p>I especially found this terrible because in my past groups <u>we had not used gods to intervene in the world</u>, and there were no artifacts. Sure there were intelligent and sentient items, but there were no items that were considered artifacts. The DM needs to facilitate the players' game, not take it over.</p></blockquote><p></p>
[QUOTE="Hereticus, post: 5127324, member: 83093"] There was just a thread about DMs that "railroad" their players. I was recently in a game where the DM would constantly do that. We would want to stop and explore an interesting area, or do something other than jump right into the next epic battle. We would want to do things like role play, or investigate the castle we just took. but as always, if we didn't react right away, the world was about to end. At first powerful creatures would help us when we bit off more than we could chew. After the battle they would take our stuff away that we shouldn't have. the gods and their minions were constantly interfering, either for us or against us. During the final battle the bad guy became a deity and we had to fight him. But hey, we could make god calls before each swing and do an extra hundred points of damage ('m not making this up). During the battle I found an interesting way to use anti-magic, but it didn't work. Every item that everyone had was considered an artifact. That was one of the worst games I ever played in. it was about the players' characters playing a bit part in the DM's story. I especially found this terrible because in my past groups [u]we had not used gods to intervene in the world[/u], and there were no artifacts. Sure there were intelligent and sentient items, but there were no items that were considered artifacts. The DM needs to facilitate the players' game, not take it over. [/QUOTE]
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