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What makes a fight last longer?
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<blockquote data-quote="Sir Whiskers" data-source="post: 629527" data-attributes="member: 6941"><p>One huge factor concerns how many members of the party can attack effectively. I recently ran a battle with the main bad guy last for (game time) several minutes. He was a lycanthrope, the party had exactly one magic weapon, the wizards had cast most of their damage spells earlier that day, and no one thought of using things like burning oil or torches to do at least some damage to him. Because of his DR, once he realized the party could not really affect him, I played him overconfident and the rogue finally backstabbed him with the magic weapon. Result: one dead bad guy who'd taken out all but two party members and nearly TPK'd them. This is a low-level example, but the principal applies easily to higher levels.</p><p></p><p>Note: this can be *very* frustrating to players, so I recommend using this tactic very rarely. In this case, the party had other options (some of which they used, such as Power Attack to try to exceed his DR) so it wasn't too bad, but it certainly was a challenge.</p><p></p><p>I can't wait until the next session - they're taking on a boss who *should* have time to buff himself completely before the party makes it past his minions. As others have mentioned, that's another way to keep the fight going more than a couple rounds total. And if they're smart enough to prevent it, they deserve the easy victory...</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 629527, member: 6941"] One huge factor concerns how many members of the party can attack effectively. I recently ran a battle with the main bad guy last for (game time) several minutes. He was a lycanthrope, the party had exactly one magic weapon, the wizards had cast most of their damage spells earlier that day, and no one thought of using things like burning oil or torches to do at least some damage to him. Because of his DR, once he realized the party could not really affect him, I played him overconfident and the rogue finally backstabbed him with the magic weapon. Result: one dead bad guy who'd taken out all but two party members and nearly TPK'd them. This is a low-level example, but the principal applies easily to higher levels. Note: this can be *very* frustrating to players, so I recommend using this tactic very rarely. In this case, the party had other options (some of which they used, such as Power Attack to try to exceed his DR) so it wasn't too bad, but it certainly was a challenge. I can't wait until the next session - they're taking on a boss who *should* have time to buff himself completely before the party makes it past his minions. As others have mentioned, that's another way to keep the fight going more than a couple rounds total. And if they're smart enough to prevent it, they deserve the easy victory... [/QUOTE]
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