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General Tabletop Discussion
*Dungeons & Dragons
What makes a "full" spellcaster? [Warlock discussion]
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<blockquote data-quote="Irda Ranger" data-source="post: 7114107" data-attributes="member: 1003"><p>First off I want to say I LOVE the Warlock class design. I'm not crazy about the thematic restrictions of only having evil or questionably-neutral patrons to choose from, but I like the design of Patrons, Pacts, Spells, and Invocations. You can mix and match them to such a degree that each Warlock can be really different from most other Warlocks.</p><p></p><p>That being said, I have a major reservation about their balance with the other "full" spellcasters. So I'd like to query the community about your experience with the Warlock.</p><p></p><p>Basically, I've run the numbers, and their spellcasting is really underpowered compared to all the others. They know the same number of spells or fewer than Sorcerers, know way fewer spells than Wizard or Cleric, know fewer spells than a Wizard or Cleric can prepare even, get fewer total spells/day, the least number of Cantrips, and only break even on "spell slot levels expended per day" (a number I made up equal to the sum of all spell slot-levels) if you assume two SRs.</p><p></p><p>Basically unless a Warlock needs 2 SRs/day to equal in total spell-slot-levels and 5 SRs/day to cast the same number of spells as a Cleric or Sorcerer (it's 6 SRs/day to equal Wizard thanks to Arcane Recovery).</p><p></p><p>Now I don't expect them to get the same total number of spells cast. Their spells are all at the highest level, so that's worth a lot. They always have the most high-level slots.</p><p></p><p>But is it worth it? Are the Pact Benefits + Invocations really good enough to even that you never get any low level spells?</p><p></p><p>(Note that I'm ignoring the benefits from the Patrons. They seem roughly the same as the benefits from Cleric Domain or Wizard Tradition, so that's a wash.)</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7114107, member: 1003"] First off I want to say I LOVE the Warlock class design. I'm not crazy about the thematic restrictions of only having evil or questionably-neutral patrons to choose from, but I like the design of Patrons, Pacts, Spells, and Invocations. You can mix and match them to such a degree that each Warlock can be really different from most other Warlocks. That being said, I have a major reservation about their balance with the other "full" spellcasters. So I'd like to query the community about your experience with the Warlock. Basically, I've run the numbers, and their spellcasting is really underpowered compared to all the others. They know the same number of spells or fewer than Sorcerers, know way fewer spells than Wizard or Cleric, know fewer spells than a Wizard or Cleric can prepare even, get fewer total spells/day, the least number of Cantrips, and only break even on "spell slot levels expended per day" (a number I made up equal to the sum of all spell slot-levels) if you assume two SRs. Basically unless a Warlock needs 2 SRs/day to equal in total spell-slot-levels and 5 SRs/day to cast the same number of spells as a Cleric or Sorcerer (it's 6 SRs/day to equal Wizard thanks to Arcane Recovery). Now I don't expect them to get the same total number of spells cast. Their spells are all at the highest level, so that's worth a lot. They always have the most high-level slots. But is it worth it? Are the Pact Benefits + Invocations really good enough to even that you never get any low level spells? (Note that I'm ignoring the benefits from the Patrons. They seem roughly the same as the benefits from Cleric Domain or Wizard Tradition, so that's a wash.) [/QUOTE]
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What makes a "full" spellcaster? [Warlock discussion]
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