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General Tabletop Discussion
*Dungeons & Dragons
What makes a "full" spellcaster? [Warlock discussion]
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<blockquote data-quote="Mephista" data-source="post: 7114247" data-attributes="member: 6786252"><p>It honestly depends on how often you get short rests. Don't treat the warlock like its a blaster like a sorcerer or evoker. Other than Eldritch Blast, the spells are more tactical and often have different applications. However, with a Rod ofthe Pact, you can get some really nice bonuses to charms or other control spells. </p><p></p><p>On the flip side, if you know that you're just chilling around town for an hour or two, you have absolutely no qualms about using your spells on frivilous things; they're just going to recharge before your next fight. This gives you a lot more flexibilty between fights than anyone else. Vanician casters have to hoard spells in the event of a battle where they need it, or to buff at important moments. No worries about that here!</p><p></p><p>And, to be honest, an Eldritch Blaster with Hex running is pretty powerful to the point you don't NEED those spell slots usually. Boring, perhaps, but it works if that's your focus. If you go Chain, have fun with summoned monsters or mind control doing your dirty work, whereas Blade? ITs got some issues, but thr right magic spells / items make it effective enough to be competative with the other classes.</p><p></p><p> If you're in a non-mix-maxing hyper-optimixation group, absolutely.</p><p></p><p> That's a mistake there. With Fiend, you get some awesome gish-benefits. Fey basically is giving you free spells to maniuplate the battlefield. Old One gives you new pets to have in battle. That has a big impact on play.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7114247, member: 6786252"] It honestly depends on how often you get short rests. Don't treat the warlock like its a blaster like a sorcerer or evoker. Other than Eldritch Blast, the spells are more tactical and often have different applications. However, with a Rod ofthe Pact, you can get some really nice bonuses to charms or other control spells. On the flip side, if you know that you're just chilling around town for an hour or two, you have absolutely no qualms about using your spells on frivilous things; they're just going to recharge before your next fight. This gives you a lot more flexibilty between fights than anyone else. Vanician casters have to hoard spells in the event of a battle where they need it, or to buff at important moments. No worries about that here! And, to be honest, an Eldritch Blaster with Hex running is pretty powerful to the point you don't NEED those spell slots usually. Boring, perhaps, but it works if that's your focus. If you go Chain, have fun with summoned monsters or mind control doing your dirty work, whereas Blade? ITs got some issues, but thr right magic spells / items make it effective enough to be competative with the other classes. If you're in a non-mix-maxing hyper-optimixation group, absolutely. That's a mistake there. With Fiend, you get some awesome gish-benefits. Fey basically is giving you free spells to maniuplate the battlefield. Old One gives you new pets to have in battle. That has a big impact on play. [/QUOTE]
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What makes a "full" spellcaster? [Warlock discussion]
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