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what makes a game "D&D"?
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<blockquote data-quote="Mark" data-source="post: 1228979" data-attributes="member: 5"><p>The player base. The more you change the less likely it is you will be able to easily find players willing to share the table with you. It doesn't matter what any game is called, what anyone calls their own game, or what anyone feels is the best way an RPG should be played...the most current version of D&D officially produced (by those with the rights to produce it) is "D&D" because it is widely popular.</p><p></p><p>If a DM asks a player to play D&D, that player either hopes that there are no changes to what has been officially produced or hopes that the changes the DM has made are either close to the ones already accepted by the player or better.</p><p></p><p>What I suspect you really want to know is what you can change, based on what you want to change, and still be able to call it "D&D-like" or "Better than D&D" without alienating a potential customer base.</p></blockquote><p></p>
[QUOTE="Mark, post: 1228979, member: 5"] The player base. The more you change the less likely it is you will be able to easily find players willing to share the table with you. It doesn't matter what any game is called, what anyone calls their own game, or what anyone feels is the best way an RPG should be played...the most current version of D&D officially produced (by those with the rights to produce it) is "D&D" because it is widely popular. If a DM asks a player to play D&D, that player either hopes that there are no changes to what has been officially produced or hopes that the changes the DM has made are either close to the ones already accepted by the player or better. What I suspect you really want to know is what you can change, based on what you want to change, and still be able to call it "D&D-like" or "Better than D&D" without alienating a potential customer base. [/QUOTE]
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what makes a game "D&D"?
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