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What makes a game D20?
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<blockquote data-quote="Kae'Yoss" data-source="post: 639031" data-attributes="member: 4134"><p>Call of Cthulu d20 doesn't use classes, you only have the choice of attack option - medium BAB and one good save - or defense option - poor BAB and two good saves - and the rest is up to you. Also, d20 Modern has very basic base classes - one for each ability score - where the class doesn't give a fixed progression on class abilities, but instead a bonus feat list and talents, which can be chosen from two or more trees (so a D&D-like Barbarian, for example, would be a combo of fast hero - with talents like uncanny dodge - and tough hero - with damage reduction. Maybe a couple of strong heroes - for better BAB and improved melee power)</p><p></p><p>So I think you can create a class free d20 game. You should still use mechanics like save bonuses (the three normal ones) and base attack bonus, give the players a certain amount of "character points" (or whatever you call them) and let them buy several features: basic is 3 bad saves and a poor bab, 1d6 HP 2+int skill points, and, say, 5 class skills. Now everything that's better (medium or even good BAB, changing one or more saves to medium or even good, greater HD, more class skills, more skill points) will cost points, and then they can also buy additional features (say, the could have a char with 3 good saves and a strong BAB, but that would leave them with few skills, HD, and without extra's)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 639031, member: 4134"] Call of Cthulu d20 doesn't use classes, you only have the choice of attack option - medium BAB and one good save - or defense option - poor BAB and two good saves - and the rest is up to you. Also, d20 Modern has very basic base classes - one for each ability score - where the class doesn't give a fixed progression on class abilities, but instead a bonus feat list and talents, which can be chosen from two or more trees (so a D&D-like Barbarian, for example, would be a combo of fast hero - with talents like uncanny dodge - and tough hero - with damage reduction. Maybe a couple of strong heroes - for better BAB and improved melee power) So I think you can create a class free d20 game. You should still use mechanics like save bonuses (the three normal ones) and base attack bonus, give the players a certain amount of "character points" (or whatever you call them) and let them buy several features: basic is 3 bad saves and a poor bab, 1d6 HP 2+int skill points, and, say, 5 class skills. Now everything that's better (medium or even good BAB, changing one or more saves to medium or even good, greater HD, more class skills, more skill points) will cost points, and then they can also buy additional features (say, the could have a char with 3 good saves and a strong BAB, but that would leave them with few skills, HD, and without extra's) [/QUOTE]
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What makes a game D20?
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